public CharacterMoveHandler(IncomingCommandsQueue incomings, Firerer firererPrefab, DiContainer container) : base(incomings) { this.firererPrefab = firererPrefab; this.container = container; }
public CharacterShootHandler(IncomingCommandsQueue incomings, DiContainer container) : base(incomings) { this.container = container; }
public EntityDamageHandler(IncomingCommandsQueue incomings, DiContainer container, OwnTable table) : base(incomings) { this.container = container; this.table = table; }
public EntityCreateHandler(IncomingCommandsQueue incomings, DiContainer container) : base(incomings) { this.container = container; }
public BaseCommandHandler(IncomingCommandsQueue incomings) { this.incomings = incomings; }