public static void InWorldSubStateChanged(InWorldState.SubState previousState, InWorldState.SubState newState) { try { if (newState == InWorldState.SubState.LiveMode) { AlarmHandle handle = AlarmManager.Global.AddAlarm(3, TimeUnit.Seconds, removeGlow, "VampireGlowRemoval", AlarmType.NeverPersisted, Singleton); } } catch (Exception ex) { // Just let the show continue } }
public void OnInWorldSubStateChanging(InWorldState.SubState previousState, InWorldState.SubState newState) { Common.StackLog(new Common.StringBuilder("OnInWorldSubStateChanging\n" + previousState + "\n" + newState)); }