public static void InWorldSubStateChanged(InWorldState.SubState previousState, InWorldState.SubState newState)
 {
     try
     {
         if (newState == InWorldState.SubState.LiveMode)
         {
             AlarmHandle handle = AlarmManager.Global.AddAlarm(3, TimeUnit.Seconds, removeGlow,
                 "VampireGlowRemoval", AlarmType.NeverPersisted, Singleton);
         }
     }
     catch (Exception ex)
     {
         // Just let the show continue
     }
 }
Exemplo n.º 2
0
 public void OnInWorldSubStateChanging(InWorldState.SubState previousState, InWorldState.SubState newState)
 {
     Common.StackLog(new Common.StringBuilder("OnInWorldSubStateChanging\n" + previousState + "\n" + newState));
 }