示例#1
0
    void Start()
    {
        buttonReleaseScript = GameObject.Find("ButtonRelease").GetComponent<ButtonReleased>();
        inGameUI = GameObject.Find("InGameUIManager").GetComponent<InGameUIManager>();
        nappyPadSpawnerObj = GameObject.Find("NappyPadSpawner");

        if(nappyPadSpawnerObj != null)
        {
            nappyPadSpawnerScript = nappyPadSpawnerObj.GetComponent<NappyPadSpawner>();
        }

        nappyPadSpawnerScript.nappyPadCount++;

        if(!inGameUI.firstNappy)
        {
            if(inGameUI.isLevel1)
            {
                inGameUI.Enable("PlayerButtonTutorialLabel5");
                inGameUI.Enable("LeftArrow");
                inGameUI.firstNappy = true;
            }
        }

        sm = GameObject.Find("SoundManager").GetComponent<SoundManager>();
    }
示例#2
0
    void Start()
    {
        bottles = GameObject.Find("BottlesSpawner").GetComponent<BottlesSpawner>();
        buttonReleaseScript = GameObject.Find("ButtonRelease").GetComponent<ButtonReleased>();
        inGameUI = GameObject.Find("InGameUIManager").GetComponent<InGameUIManager>();
        menuButtonScript = GameObject.Find("UIPanel").GetComponent<MenuButton>();
        sm = GameObject.Find("SoundManager").GetComponent<SoundManager>();

        inGameUI.PF_Bottle = this.gameObject;

        if(!bottles.firstTimeBottleClicked && inGameUI.isLevel1)
        {
            inGameUI.Enable("5. CollectBottles");
            bottles.firstTimeBottleClicked = true;
        }

        //pbm.totalBottles++;
    }