public bool Collected(bool isPlayerOne, int blockCollected) { if (isPlayerOne) { playerOneBlocksCollected[blockCollected] = true; inGameUIManager_Ref.ActivateImage(true, blockCollected); playerOneBlocksLanded++; } else { playerTwoBlocksCollected[blockCollected] = true; inGameUIManager_Ref.ActivateImage(false, blockCollected); playerTwoBlocksLanded++; } inGameUIManager_Ref.UpdatePlayerStatus(WhoIsInTheLead()); return CheckIfSomeoneWon(); }