示例#1
0
 // 穿装备
 public void AddEquip(int instanceid){
     
     if (instanceid == -1) return;
     bool isequip = UserDataManager.instance.AddEquip(role.GetData().instanceid, instanceid);
     //role.GetData().weaponid = instanceid;
     if (!isequip) return;
     EquipData edata = UserDataManager.instance.GetEquip(instanceid);
     role.AddEquip(edata);
     role.ResetAllProperty();
 }
示例#2
0
    public override void Init()
    {
        base.Init();


        EventManager.Register(this,
                              EventID.EVENT_GAME_TOUCH_GROUND,
                              EventID.EVENT_GAME_TOUCH_OBJ,
                              EventID.EVENT_UI_EQUIP,
                              EventID.EVENT_UI_DELEQUIP,
                              EventID.EVENT_UI_UNEQUIP,
                              EventID.EVENT_DATA_REFRESHPROPERTY);


        RoleData rd = UserDataManager.instance.GetChooseRoleData();

        role = InGameManager.GetInstance().inGameObjManager.AddObj(rd.roldid,enMSCamp.en_camp_player) as InGameBaseCharacter;
        role.SetData(rd);

        //InGameManager.GetInstance().GetManager<InGameObjManager>(InGameManager.enGameManager.InGameObjManager).AddObj(0);
        Vector3 startpos = InGameManager.GetInstance().inGameLevelManager.gameMap.GetStartPosition();

        role.transform.position = GameCommon.GetWorldPos(startpos);
        role.SetZPos();

        InGameManager.GetInstance().inGameCameraManager.SetTarget(role.gameObject);

        for (int i = 0; i < rd.choseEquipList.Count; i++)
        {
            if (rd.choseEquipList[i] == -1) continue;
            EquipData edata = UserDataManager.instance.GetEquip(rd.choseEquipList[i]);
            role.AddEquip(edata);
        }

        //UserDataManager.instance.AddLevelupPoint(role.GetData().instanceid,5);
        role.ResetAllProperty(true);
        EventData.CreateEvent(EventID.EVENT_GAME_INITROLE).AddData(role).Send();

    }