public static void ApplyUpdate(global::Improbable.Worker.CInterop.SchemaComponentUpdate updateObj, ref Improbable.PlayerLifecycle.PlayerHeartbeatServer.Component component) { var obj = updateObj.GetFields(); }
public static void SerializeUpdate(Improbable.PlayerLifecycle.PlayerHeartbeatServer.Component component, global::Improbable.Worker.CInterop.SchemaComponentUpdate updateObj) { var obj = updateObj.GetFields(); }
public static Improbable.PlayerLifecycle.PlayerHeartbeatServer.Component Deserialize(global::Improbable.Worker.CInterop.SchemaObject obj, global::Unity.Entities.World world) { var component = new Improbable.PlayerLifecycle.PlayerHeartbeatServer.Component(); return(component); }
public static void SerializeComponent(Improbable.PlayerLifecycle.PlayerHeartbeatServer.Component component, global::Improbable.Worker.CInterop.SchemaObject obj, global::Unity.Entities.World world) { }