예제 #1
0
 public static void ApplyUpdate(global::Improbable.Worker.CInterop.SchemaComponentUpdate updateObj, ref Improbable.PlayerLifecycle.PlayerHeartbeatServer.Component component)
 {
     var obj = updateObj.GetFields();
 }
예제 #2
0
 public static void SerializeUpdate(Improbable.PlayerLifecycle.PlayerHeartbeatServer.Component component, global::Improbable.Worker.CInterop.SchemaComponentUpdate updateObj)
 {
     var obj = updateObj.GetFields();
 }
예제 #3
0
            public static Improbable.PlayerLifecycle.PlayerHeartbeatServer.Component Deserialize(global::Improbable.Worker.CInterop.SchemaObject obj, global::Unity.Entities.World world)
            {
                var component = new Improbable.PlayerLifecycle.PlayerHeartbeatServer.Component();

                return(component);
            }
예제 #4
0
 public static void SerializeComponent(Improbable.PlayerLifecycle.PlayerHeartbeatServer.Component component, global::Improbable.Worker.CInterop.SchemaObject obj, global::Unity.Entities.World world)
 {
 }