/// <summary> /// /// </summary> protected override void OnDetach() { Disposer.RemoveAndDispose(ref bInvertNormalVar); vertexBuffer.Dispose(); indexBuffer.Dispose(); base.OnDetach(); }
/// <summary> /// /// </summary> protected override void OnDetach() { vertexBuffer.Dispose(); Disposer.RemoveAndDispose(ref this.vPointParams); this.renderTechnique = null; base.OnDetach(); }
protected override void OnDetach() { vertexBuffer.Dispose(); indexBuffer.Dispose(); Disposer.RemoveAndDispose(ref effectMaterial); Disposer.RemoveAndDispose(ref bHasInstances); base.OnDetach(); }
/// <summary> /// /// </summary> protected override void OnDetach() { vertexBuffer.Dispose(); indexBuffer.Dispose(); Disposer.RemoveAndDispose(ref vTessellationVariables); Disposer.RemoveAndDispose(ref shaderPass); base.OnDetach(); }
/// <summary> /// /// </summary> protected override void OnDetach() { vertexBuffer.Dispose(); indexBuffer.Dispose(); //Disposer.RemoveAndDispose(ref this.vFrustum); Disposer.RemoveAndDispose(ref this.vViewport); Disposer.RemoveAndDispose(ref this.vLineParams); base.OnDetach(); }
protected override void OnDetach() { Disposer.RemoveAndDispose(ref vViewport); Disposer.RemoveAndDispose(ref billboardTextureVariable); Disposer.RemoveAndDispose(ref billboardTextureView); Disposer.RemoveAndDispose(ref billboardAlphaTextureVariable); Disposer.RemoveAndDispose(ref billboardAlphaTextureView); Disposer.RemoveAndDispose(ref bHasBillboardAlphaTexture); Disposer.RemoveAndDispose(ref bHasBillboardTexture); Disposer.RemoveAndDispose(ref bFixedSizeVariable); vertexBuffer.Dispose(); base.OnDetach(); }
/// <summary> /// /// </summary> protected override void OnDetach() { vertexBuffer.Dispose(); indexBuffer.Dispose(); base.OnDetach(); }