Esempio n. 1
0
 /// <summary>
 ///
 /// </summary>
 protected override void OnDetach()
 {
     Disposer.RemoveAndDispose(ref bInvertNormalVar);
     vertexBuffer.Dispose();
     indexBuffer.Dispose();
     base.OnDetach();
 }
 /// <summary>
 ///
 /// </summary>
 protected override void OnDetach()
 {
     vertexBuffer.Dispose();
     Disposer.RemoveAndDispose(ref this.vPointParams);
     this.renderTechnique = null;
     base.OnDetach();
 }
 protected override void OnDetach()
 {
     vertexBuffer.Dispose();
     indexBuffer.Dispose();
     Disposer.RemoveAndDispose(ref effectMaterial);
     Disposer.RemoveAndDispose(ref bHasInstances);
     base.OnDetach();
 }
 /// <summary>
 ///
 /// </summary>
 protected override void OnDetach()
 {
     vertexBuffer.Dispose();
     indexBuffer.Dispose();
     Disposer.RemoveAndDispose(ref vTessellationVariables);
     Disposer.RemoveAndDispose(ref shaderPass);
     base.OnDetach();
 }
Esempio n. 5
0
 /// <summary>
 ///
 /// </summary>
 protected override void OnDetach()
 {
     vertexBuffer.Dispose();
     indexBuffer.Dispose();
     //Disposer.RemoveAndDispose(ref this.vFrustum);
     Disposer.RemoveAndDispose(ref this.vViewport);
     Disposer.RemoveAndDispose(ref this.vLineParams);
     base.OnDetach();
 }
 protected override void OnDetach()
 {
     Disposer.RemoveAndDispose(ref vViewport);
     Disposer.RemoveAndDispose(ref billboardTextureVariable);
     Disposer.RemoveAndDispose(ref billboardTextureView);
     Disposer.RemoveAndDispose(ref billboardAlphaTextureVariable);
     Disposer.RemoveAndDispose(ref billboardAlphaTextureView);
     Disposer.RemoveAndDispose(ref bHasBillboardAlphaTexture);
     Disposer.RemoveAndDispose(ref bHasBillboardTexture);
     Disposer.RemoveAndDispose(ref bFixedSizeVariable);
     vertexBuffer.Dispose();
     base.OnDetach();
 }
 /// <summary>
 ///
 /// </summary>
 protected override void OnDetach()
 {
     vertexBuffer.Dispose();
     indexBuffer.Dispose();
     base.OnDetach();
 }