protected virtual void Start()
    {
        isTargetConfigured = false;
        //save the default pos and rot
        posTargetInit   = transform.position;
        rotTargetInit   = transform.rotation;
        scaleTargetInit = transform.lossyScale;

        mTrackableBehaviour = GetComponent <TrackableBehaviour> ();
        if (mTrackableBehaviour)
        {
            mTrackableBehaviour.RegisterTrackableEventHandler(this);
        }



        ///get the size of the target
        targetHeight = vImageTargetBehavior.GetSize() [1];
        targetWidth  = vImageTargetBehavior.GetSize() [0];

        //local coordinates of th target
        ptTopRight    = new Vector3(0.5f * (targetWidth / targetHeight), 0, 0.5f);
        ptTopLeft     = new Vector3(-0.5f * (targetWidth / targetHeight), 0, 0.5f);
        ptBottomRight = new Vector3(0.5f * (targetWidth / targetHeight), 0, -0.5f);
        ptBottomLeft  = new Vector3(-0.5f * (targetWidth / targetHeight), 0, -0.5f);
    }
示例#2
0
    // Use this for initialization
    void Start()
    {
        waterLayer = GameObject.Find("Water4Example (Advanced)").GetComponent <Transform>();

        ITB         = this.GetComponent <ImageTargetBehaviour>();
        imageHeight = ITB.GetSize().y / 100;
        imageWidth  = ITB.GetSize().x / 100;
    }
示例#3
0
 public void BuildTarget()
 {
     if (udt_FrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_HIGH)                           // if current frame quality is high
     {
         udt_targetBuildingBehavior.BuildNewTarget(targetCounter.ToString(), targetBehaviour.GetSize().x); // build new targetBehaviour with the width of our imagetarget
     }
 }
示例#4
0
    public void BuildTarget()
    {
        if (udt_FrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_HIGH)
        {
            udt_targetBuildingBehavior.BuildNewTarget(targetCounter.ToString(), targetBehavior.GetSize().x);

            Firebase.Storage.FirebaseStorage storage = Firebase.Storage.FirebaseStorage.DefaultInstance;

            Firebase.Storage.StorageReference storage_ref = storage.GetReferenceFromUrl("gs://ar-demo-1f5c9.appspot.com");

            Firebase.Storage.StorageReference file_ref = storage_ref.Child("images/" + FileControl.FilePath);

            file_ref.PutFileAsync("./Assets/Resources/" + FileControl.FilePath + ".txt").ContinueWith((Task <StorageMetadata> task) =>
            {
                if (task.IsFaulted || task.IsCanceled)
                {
                    Debug.Log("STILL HERE");
                    Debug.Log(task.Exception.ToString());
                    // Uh-oh, an error occurred!
                }
                else
                {
                    // Metadata contains file metadata such as size, content-type, and download URL.
                    Firebase.Storage.StorageMetadata metadata = task.Result;
                    //string download_url = metadata.DownloadUrl.ToString();
                    //Debug.Log("Finished uploading...");
                    //Debug.Log("download url = " + download_url);
                }
            });
        }
    }
    /// <summary>
    /// Instantiates a new user-defined target and is also responsible for dispatching callback to
    /// IUserDefinedTargetEventHandler::OnNewTrackableSource
    /// </summary>
    public void BuildNewTarget()
    {
        if (m_FrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_MEDIUM ||
            m_FrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_HIGH)
        {
            // create the name of the next target.
            // the TrackableName of the original, linked ImageTargetBehaviour is extended with a continuous number to ensure unique names
            string targetName = string.Format("{0}-{1}", ImageTargetTemplate.TrackableName, m_TargetCounter);

            // generate a new target:
            m_TargetBuildingBehaviour.BuildNewTarget(targetName, ImageTargetTemplate.GetSize().x);
            checkquality = true;
        }
        else
        {
            checkquality = false;
            Debug.Log("Cannot build new target, due to poor camera image quality");
            if (m_QualityDialog)
            {
                StopAllCoroutines();
                m_QualityDialog.GetComponent <CanvasGroup>().alpha = 1;
                StartCoroutine(FadeOutQualityDialog());
            }
        }
    }
    protected virtual void Start()
    {
        //------------------------------ncCode
        targetHeight = mImgTarget.GetSize()[1];
        targetWidth = mImgTarget.GetSize()[0];

        ptTopRight = new Vector3(0.5f * (targetWidth / targetHeight), 0, 0.5f);
        ptTopLeft = new Vector3(-0.5f * (targetWidth / targetHeight), 0, 0.5f);
        ptBottomRight = new Vector3(0.5f * (targetWidth / targetHeight), 0, -0.5f);
        ptBottomLeft = new Vector3(-0.5f * (targetWidth / targetHeight), 0, -0.5f);
        //------------------------------

        mTrackableBehaviour = GetComponent<TrackableBehaviour>();
        if (mTrackableBehaviour)
            mTrackableBehaviour.RegisterTrackableEventHandler(this);
    }
示例#7
0
    /// <summary>
    /// Instantiates a new user-defined target and is also responsible for dispatching callback to
    /// IUserDefinedTargetEventHandler::OnNewTrackableSource
    /// </summary>
    public void BuildNewTarget()
    {
        if (m_FrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_MEDIUM ||
            m_FrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_HIGH)
        {
            // Enable Model
            GameObject.Find("ModelAllocator").GetComponent <ModelAllocator>().enable();
            // create the name of the next target.
            // the TrackableName of the original, linked ImageTargetBehaviour is extended with a continuous number to ensure unique names
            string targetName = string.Format("{0}-{1}", ImageTargetTemplate.TrackableName, m_TargetCounter);

            // generate a new target:
            m_TargetBuildingBehaviour.BuildNewTarget(targetName, ImageTargetTemplate.GetSize().x);
            GameObject.Find("ModelAllocator").GetComponent <ModelAllocator>().disable();

            // Disable creating new target
            GameObject.Find("BuildPanel").SetActive(false);
            GameObject.Find("ModelAllocator").GetComponent <ModelAllocator>().activateInfoSpeak();
            GameObject.Find("ModelAllocator").GetComponent <ModelAllocator>().speakIntro();
            // Animate Ground
            StartCoroutine(summonAnim());
        }
        else
        {
            Debug.Log("Cannot build new target, due to poor camera image quality");
            if (m_QualityDialog)
            {
                StopAllCoroutines();
                m_QualityDialog.GetComponent <CanvasGroup>().alpha = 1;
                StartCoroutine(FadeOutQualityDialog());
            }
        }
    }
    /// <summary>
    /// Instantiates a new user-defined target and is also responsible for dispatching callback to
    /// IUserDefinedTargetEventHandler::OnNewTrackableSource
    /// </summary>
    public void BuildNewTarget()
    {
        /*if (m_FrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_MEDIUM ||
         *  m_FrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_HIGH)
         * {*/
        // create the name of the next target.
        // the TrackableName of the original, linked ImageTargetBehaviour is extended with a continuous number to ensure unique names
        string targetName = string.Format("{0}-{1}", ImageTargetTemplate.TrackableName, m_TargetCounter);

        // generate a new target:
        m_TargetBuildingBehaviour.BuildNewTarget(targetName, ImageTargetTemplate.GetSize().x);

        /*}
         * else
         * {
         *  Debug.Log("Cannot build new target, due to poor camera image quality");
         *  if (m_QualityDialog)
         *  {
         *      StopAllCoroutines();
         *      m_QualityDialog.GetComponent<CanvasGroup>().alpha = 1;
         *      StartCoroutine(FadeOutQualityDialog());
         *  }
         * }*/
        //   print(obj.tempw);
        StartCoroutine("TakePic");
        //  obj.HandleUnitSelection();
    }
示例#9
0
    /// <summary>
    /// Instantiates a new user-defined target and is also responsible for dispatching callback to
    /// IUserDefinedTargetEventHandler::OnNewTrackableSource
    /// </summary>
    public void BuildNewTarget()
    {
        // create the name of the next target.
        // the TrackableName of the original, linked ImageTargetBehaviour is extended with a continuous number to ensure unique names
        string targetName = string.Format("{0}-{1}", ImageTargetTemplate.TrackableName, mTargetCounter);

        // generate a new target:
        mTargetBuildingBehaviour.BuildNewTarget(targetName, ImageTargetTemplate.GetSize().x);

        //     if (mFrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_MEDIUM ||
        //         mFrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_HIGH)
        //     {
        //         // create the name of the next target.
        //         // the TrackableName of the original, linked ImageTargetBehaviour is extended with a continuous number to ensure unique names
        //         string targetName = string.Format("{0}-{1}", ImageTargetTemplate.TrackableName, mTargetCounter);

        // generate a new target:
        //          mTargetBuildingBehaviour.BuildNewTarget(targetName, ImageTargetTemplate.GetSize().x);
        //     }
        //     else
        //    {
        //       Debug.Log("Cannot build new target, due to poor camera image quality");
        //      if (mQualityDialog)
        //    {
        //        mQualityDialog.gameObject.SetActive(true);
        //   }
        //  }
    }
示例#10
0
    // Update is called once per frame
    void Update()
    {
        if (mImageTargetBehaviour == null)
        {
            Debug.Log("ImageTargetBehaviour not found");
            return;
        }
        else
        {
            Vector2 targetSize   = mImageTargetBehaviour.GetSize();
            float   targetAspect = targetSize.x / targetSize.y;

            // We define a point in the target local reference
            // we take the bottom-left corner of the target,
            // just as an example
            // Note: the target reference plane in Unity is X-Z,
            // while Y is the normal direction to the target plane
            Vector3 pointOnTarget = new Vector3(-0.5f, 0, -0.5f / targetAspect);

            // We convert the local point to world coordinates
            Vector3 targetPointInWorldRef = transform.TransformPoint(pointOnTarget);

            // We project the world coordinates to screen coords (pixels)
            Vector3 screenPoint = Camera.main.WorldToScreenPoint(targetPointInWorldRef);

            Debug.Log("target point in screen coords: " + screenPoint.x + ", " + screenPoint.y + " name " + mImageTargetBehaviour.name);
        }
    }
示例#11
0
    /// <summary>
    /// Instantiates a new user-defined target and is also responsible for dispatching callback to
    /// IUserDefinedTargetEventHandler::OnNewTrackableSource
    /// </summary>
    public void BuildNewTarget()
    {
        if (mFrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_MEDIUM ||
            mFrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_HIGH)
        {
            //if((GameObject.Find("UserDefinedTarget-1") as GameObject) != null)
            //{
            //
            //}
            // create the name of the next target.
            // the TrackableName of the original, linked ImageTargetBehaviour is extended with a continuous number to ensure unique names
            string targetName = string.Format("{0}-{1}", ImageTargetTemplate.TrackableName, mTargetCounter);

            // generate a new target:
            mTargetBuildingBehaviour.BuildNewTarget(targetName, ImageTargetTemplate.GetSize().x);

            GameController.instance.OnCreateSandbox(); // Game specific callback
        }
        else
        {
            Debug.Log("Cannot build new target, due to poor camera image quality");
            if (mQualityDialog)
            {
                mQualityDialog.gameObject.SetActive(true);
            }
        }
    }
示例#12
0
    /// <summary>
    /// Instantiates a new user-defined target and is also responsible for dispatching callback to
    /// IUserDefinedTargetEventHandler::OnNewTrackableSource
    /// </summary>
    public void BuildNewTarget()
    {
        if (mFrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_MEDIUM ||
            mFrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_HIGH)
        {
            //Hide photo button
            TargetBuilderUIHandler.gameObject.SetActive(false);
            CrosshairManager.gameObject.SetActive(true);

            // create the name of the next target.
            // the TrackableName of the original, linked ImageTargetBehaviour is extended with a continuous number to ensure unique names
            string targetName = string.Format("{0}-{1}", ImageTargetTemplate.TrackableName, mTargetCounter);

            // generate a new target:
            mTargetBuildingBehaviour.BuildNewTarget(targetName, ImageTargetTemplate.GetSize().x);
        }
        else
        {
            Debug.Log("Cannot build new target, due to poor camera image quality");
            if (mQualityDialog)
            {
                mQualityDialog.gameObject.SetActive(true);
            }
        }
    }
示例#13
0
 public void BuildTarget()
 {
     if (udt_FrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_HIGH || udt_FrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_MEDIUM)
     {
         udt_targetBuildingBehavior.BuildNewTarget(targetCounter.ToString(),targetBehavior.GetSize().x);
     }
 }
示例#14
0
//create new target when camera button clicked
    public void BuildNewTarget()
    {
        if (m_FrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_MEDIUM ||
            m_FrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_HIGH)
        {
            measureDistance.buildButtonClicked();
            // create the name of the next target.
            // the TrackableName of the original, linked ImageTargetBehaviour is extended with a continuous number to ensure unique names
            string targetName = "USERTARGET";

            // generate a new target:
            m_TargetBuildingBehaviour.BuildNewTarget(targetName, ImageTargetTemplate.GetSize().x);
        }
        else
        {
            Debug.Log("Cannot build new target, due to poor camera image quality");
            if (m_QualityDialog)
            {
                StopAllCoroutines();
                //showing Quality message for a sertain time buy StartCoroutine
                m_QualityDialog.GetComponent <CanvasGroup>().alpha = 1;
                StartCoroutine(FadeOutQualityDialog());
            }
        }
    }
示例#15
0
    // Updates the scale values in the transform component from a given size.
    public static void UpdateScale(ImageTargetBehaviour it, Vector2 size)
    {
        // Update the scale:

        float childScaleFactor = it.GetSize()[0] / size[0];

        if (it.AspectRatio <= 1.0f)
        {
            it.transform.localScale = new Vector3(size[0], size[0], size[0]);
        }
        else
        {
            it.transform.localScale = new Vector3(size[1], size[1], size[1]);
        }

        // Check if 3D content should keep its size or if it should be scaled
        // with the target.
        if (it.mPreserveChildSize)
        {
            foreach (Transform child in it.transform)
            {
                child.localPosition =
                    new Vector3(child.localPosition.x * childScaleFactor,
                                child.localPosition.y * childScaleFactor,
                                child.localPosition.z * childScaleFactor);

                child.localScale =
                    new Vector3(child.localScale.x * childScaleFactor,
                                child.localScale.y * childScaleFactor,
                                child.localScale.z * childScaleFactor);
            }
        }
    }
示例#16
0
    void OnWillRenderObject()
    {
        if (!targetBehaviour || targetBehaviour.ImageTarget == null)
        {
            return;
        }
        //一半的大小是(0.5,0.3)
        //识别图大小是(512,326)
        //targetBehaviour.GetSize()是ImageTarget在Unity场景的中单位(Unity scene units)大小(1,0.6)
        //Vuforia默认的单位是米
        Vector2 halfSize = targetBehaviour.GetSize() * 0.5f;
        //获取世界坐标,识别图的4个拐角世界坐标
        //图片(模型)坐标原点在中心点,因是二维的所以y为0,通过一半的大小参数得到4个角的局部坐标
        Vector3 targetAnglePoint1 = _controller.transform.TransformPoint(new Vector3(-halfSize.x, 0, halfSize.y));
        Vector3 targetAnglePoint2 = _controller.transform.TransformPoint(new Vector3(-halfSize.x, 0, -halfSize.y));
        Vector3 targetAnglePoint3 = _controller.transform.TransformPoint(new Vector3(halfSize.x, 0, halfSize.y));
        Vector3 targetAnglePoint4 = _controller.transform.TransformPoint(new Vector3(halfSize.x, 0, -halfSize.y));

        Renderprepare();
        //设置Shader参数
        GetComponent <Renderer>().material.SetVector("_Uvpoint1", new Vector4(targetAnglePoint1.x, targetAnglePoint1.y, targetAnglePoint1.z, 1f));
        GetComponent <Renderer>().material.SetVector("_Uvpoint2", new Vector4(targetAnglePoint2.x, targetAnglePoint2.y, targetAnglePoint2.z, 1f));
        GetComponent <Renderer>().material.SetVector("_Uvpoint3", new Vector4(targetAnglePoint3.x, targetAnglePoint3.y, targetAnglePoint3.z, 1f));
        GetComponent <Renderer>().material.SetVector("_Uvpoint4", new Vector4(targetAnglePoint4.x, targetAnglePoint4.y, targetAnglePoint4.z, 1f));
    }
示例#17
0
 public void BuildTarget()                                                                          // данный метод будет создвать новуй источник отслеживаня, т.е. при определении высококачественной картинки будет создаваться новая цель. Посути это кнопка!!!
 {
     if (UDT_Quality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_HIGH)                         // определяем качество картинки
     {
         UDT_BuildingBehaviour.BuildNewTarget(targetCount.ToString(), targetBehaviour.GetSize().x); // targetName можно задать любым String, проблема в том, что всякий раз, когда он находит новуюй источник имя будет всегда одинаковым, это не страшно, однако можно это обойти путем создания int и ++ ее при обнаружении нового источника
         // второй переменной является ширина, задать размеры лучше всего нашего ImageTarget.
     }
 }
示例#18
0
 public void BuildTarget()
 {
     if (udt_FrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_HIGH)
     {
         //I want to build a new target
         udt_targetBuildingBehavior.BuildNewTarget(TrackerCounter.ToString(), targetBehaviour.GetSize().x);
     }
 }
    /// <summary>
    /// Instantiates a new user-defined target and is also responsible for dispatching callback to
    /// IUserDefinedTargetEventHandler::OnNewTrackableSource
    /// </summary>
    public void BuildNewTarget()
    {
        // create the name of the next target.
        // the TrackableName of the original, linked ImageTargetBehaviour is extended with a continuous number to ensure unique names
        string targetName = string.Format("{0}-{1}", ImageTargetTemplate.TrackableName, mTargetCounter);

        // generate a new target:
        mTargetBuildingBehaviour.BuildNewTarget(targetName, ImageTargetTemplate.GetSize().x);
    }
示例#20
0
    void Start()
    {
#if USE_VUFORIA
        Vector2 imageTargetSize = imageTaget.GetSize();
        float   targetWidth     = imageTargetSize.x;
        float   targetHeight    = imageTargetSize.y;

        cube = CreateCubeForVuforiaTarget(this.gameObject, targetWidth, targetHeight);
#endif
    }
示例#21
0
 public void BuildTarget()
 {
     if (udt_FrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_HIGH)
     {
         //print(targetBehaviour.GetComponent<DefaultTrackableEventHandler>().didclick);
         didPress = !didPress;
         targetBehaviour.GetComponent <DefaultTrackableEventHandler>().HideorShowOnButtonPress(didPress);
         // I want to build a new target
         udt_targetBuildingBehaviour.BuildNewTarget(targetCounter.ToString(), targetBehaviour.GetSize().x);
     }
 }
    /// <summary>
    /// updates the next target name and triggers a target build
    /// </summary>
    private void BuildNewTarget()
    {
        // create the name of the next target.
        // the TrackableName of the original, linked ImageTargetBehaviour is extended with a continuous number to ensure unique names
        mCurrentTargetName = string.Format("{0}-{1}", ImageTargetTemplate.TrackableName, mTargetCounter);

        // generate a new target name:
        Debug.Log("ImageTargetBuilder.Build with target name " + mCurrentTargetName);

        mTargetBuildingBehaviour.BuildNewTarget(mCurrentTargetName, ImageTargetTemplate.GetSize().x);
    }
    /// 此方法attached在button上,用于开始create新object(ImageTarget)并向事件system send new TrackableSource is available
    /// 注意,是开始create而不是this方法就能create好了,它需要和OnNewTrackableSource配合使用
    public void IBuildNewTarget()
    {
        //create新的target的名字,用于BuildNewTarget方法。上文create的是新的ImageTarget的名字,用于在Hierarchy里display
        //string targetName = string.Format(imageTargetTemplate.TrackableName + targetCounter);
        string targetName = string.Format(imageTargetTemplate.TrackableName + targetCounter);

        //This will start building a new target and report back to the event handlers as soon as a new TrackableSource is available.
        //create新object
        targetBuildingBehaviour.BuildNewTarget(targetName, imageTargetTemplate.GetSize().x);

        //builder.Build (targetName, 300);
    }
示例#24
0
 /// <summary>
 /// 拍摄按钮的点击
 /// </summary>
 public void BulidNewTarget()
 {
     if (frameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_LOW || frameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_NONE)
     {
         Debug.Log("Cannot Build");
     }
     else
     {
         string name = "UseTarget_" + count;
         mUseTargetBehavior.BuildNewTarget(name, ImageTarget.GetSize().x);
     }
 }
示例#25
0
    /// <summary>
    /// Instantiates a new user-defined target and is also responsible for dispatching callback to
    /// IUserDefinedTargetEventHandler::OnNewTrackableSource
    /// </summary>
    public void BuildNewTarget()
    {
        //================Info Message=====================
        m_InfoMesssage.GetComponent <CanvasGroup>().alpha = 0;
        //================Info Message=========================

        brush.SetActive(true);
        stick.SetActive(true);

        ARbutton.SetActive(false);


        qualityTitle.SetActive(false);
        // titlebar.SetActive(false);

        Titlebar.SetActive(false);
        paintButton.SetActive(true);

        blue.SetActive(true);
        green.SetActive(true);
        red.SetActive(true);
        eraser.SetActive(true);


        frameLow.SetActive(false);
        frameMed.SetActive(false);
        frameHigh.SetActive(false);



        if (m_FrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_MEDIUM ||
            m_FrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_HIGH)
        {
            // create the name of the next target.
            // the TrackableName of the original, linked ImageTargetBehaviour is extended with a continuous number to ensure unique names
            string targetName = string.Format("{0}-{1}", ImageTargetTemplate.TrackableName, m_TargetCounter);

            // generate a new target:
            m_TargetBuildingBehaviour.BuildNewTarget(targetName, ImageTargetTemplate.GetSize().x);
        }
        else
        {
            Debug.Log("Cannot build new target, due to poor camera image quality");
            if (m_QualityDialog)
            {
                StopAllCoroutines();
                m_QualityDialog.GetComponent <CanvasGroup>().alpha = 1;
                StartCoroutine(FadeOutQualityDialog());
            }
        }
    }
示例#26
0
    // Use this for initialization
    void InitImageTarget()
    {
        //获取所有的可识别对象
        IEnumerable <TrackableBehaviour> trackableBehaviours = TrackerManager.Instance.GetStateManager().GetTrackableBehaviours();

        if (trackableBehaviours != null)
        {
            Debug.LogFormat("共有 {0} 个识别图", trackableBehaviours.Count());
            Vector3 pos = new Vector3(0, 0, 0);

            foreach (TrackableBehaviour trackableBehaviour in trackableBehaviours)
            {
                if (trackableBehaviour == null)
                {
                    continue;
                }
                trackableBehaviour.gameObject.AddComponent <CustomTrackableEventHandler>();

                trackableBehaviour.transform.localPosition = pos;
                trackableBehaviour.gameObject.layer        = 8;

                ImageTargetBehaviour targetBehaviour = trackableBehaviour.gameObject.GetComponent <ImageTargetBehaviour>();
                //NOTE 不建议手动设置ImageTargetBehaviour的Size,设置之后会导致计算出的位置不对
                //NOTE 多个ImageTarget之间要有间隙,可以理解为平铺开来
                pos         += new Vector3(targetBehaviour.GetSize().y, pos.y, pos.z);
                ImageOffsetX = targetBehaviour.GetSize().y;
                trackableBehaviour.gameObject.name = string.Concat("ImageTarget_", trackableBehaviour.TrackableName);
                if (!Name2TrackDict.ContainsKey(trackableBehaviour.TrackableName))
                {
                    Name2TrackDict.Add(trackableBehaviour.TrackableName, trackableBehaviour);
                }
            }
            Debug.Log("所有识别图都已生成完成");
        }

        CustomTrackableEventHandler.OnFound += CustomTrackableEventHandler_OnFound;
        CustomTrackableEventHandler.OnLost  += CustomTrackableEventHandler_OnLost;
    }
示例#27
0
        /// <summary>
        /// Instantiates a new user-defined target and is also responsible for dispatching callback to
        /// IUserDefinedTargetEventHandler::OnNewTrackableSource
        /// </summary>
        public bool BuildNewTarget()
        {
            if (_frameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_MEDIUM ||
                _frameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_HIGH)
            {
                // create the name of the next target.
                // the TrackableName of the original, linked ImageTargetBehaviour is extended with a continuous number to ensure unique names
                var targetName = string.Format("{0}-{1}", ImageTargetTemplate.TrackableName, _targetCounter);

                // generate a new target:
                _targetBuildingBehaviour.BuildNewTarget(targetName, ImageTargetTemplate.GetSize().x);
                return(true);
            }
            Debug.Log("Cannot build new target, due to poor camera image quality");
            return(false);
        }
示例#28
0
    public List <float> GetTreasurePosition()
    {
        Vector2      targetSize      = imageTarget.GetSize();
        float        targetAspect    = targetSize.x / targetSize.y;
        List <float> originPositions = new List <float> ();

        Vector3 pointOnTarget         = new Vector3(-0.5f, 0, -0.5f / targetAspect);
        Vector3 targetPointInWorldRef = transform.TransformPoint(pointOnTarget);
        Vector3 screenPoint           = Camera.main.WorldToScreenPoint(targetPointInWorldRef);

        originPositions.Add(screenPoint.x);
        originPositions.Add(screenPoint.y);
        originPositions.Add(screenPoint.z);

        return(originPositions);
    }
示例#29
0
    /// <summary>
    /// Instantiates a new user-defined target and is also responsible for dispatching callback to
    /// IUserDefinedTargetEventHandler::OnNewTrackableSource
    /// </summary>
    public void BuildNewTarget()
    {
        if (m_FrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_MEDIUM ||
            m_FrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_HIGH)
        {
            // create the name of the next target.
            // the TrackableName of the original, linked ImageTargetBehaviour is extended with a continuous number to ensure unique names
            string targetName = string.Format("{0}-{1}", ImageTargetTemplate.TrackableName, m_TargetCounter);

            // generate a new target:
            m_TargetBuildingBehaviour.BuildNewTarget(targetName, ImageTargetTemplate.GetSize().x);
        }
        else
        {
            Debug.Log("Cannot build new target, due to poor camera image quality");
            StatusMessage.Instance.Display("Low camera image quality", true);
        }
    }
示例#30
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    /// <summary>
    /// Instantiates a new user-defined target and is also responsible for dispatching callback to
    /// IUserDefinedTargetEventHandler::OnNewTrackableSource
    /// </summary>
    public void BuildNewTarget()
    {
        if (mFrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_MEDIUM ||
            mFrameQuality == ImageTargetBuilder.FrameQuality.FRAME_QUALITY_HIGH)
        {
            // create the name of the next target.
            // the TrackableName of the original, linked ImageTargetBehaviour is extended with a continuous number to ensure unique names
            string targetName = string.Format("{0}-{1}", ImageTargetTemplate.TrackableName, mTargetCounter);

            // generate a new target:
            mTargetBuildingBehaviour.BuildNewTarget(targetName, ImageTargetTemplate.GetSize().x);
        }
        else
        {
            Debug.Log("Cannot build new target, due to poor camera image quality");
            // user pressed track button even though it is low quality - give a new message?
        }
    }
    // Updates the scale values in the transform component from a given size.
    public static void UpdateScale(ImageTargetBehaviour it, Vector2 size)
    {
        // Update the scale:

        float childScaleFactor = it.GetSize()[0] / size[0];

        if (it.AspectRatio <= 1.0f)
        {
            it.transform.localScale = new Vector3(size[0], size[0], size[0]);
        }
        else
        {
            it.transform.localScale = new Vector3(size[1], size[1], size[1]);
        }

        // Check if 3D content should keep its size or if it should be scaled
        // with the target.
        if (it.mPreserveChildSize)
        {
            foreach (Transform child in it.transform)
            {
                child.localPosition =
                    new Vector3(child.localPosition.x * childScaleFactor,
                                child.localPosition.y * childScaleFactor,
                                child.localPosition.z * childScaleFactor);

                child.localScale =
                    new Vector3(child.localScale.x * childScaleFactor,
                                child.localScale.y * childScaleFactor,
                                child.localScale.z * childScaleFactor);
            }
        }
    }