public void EndCurrentGame() { titleScreen.Hide(); gameOverScreen.Show(); state = GameStates.GameOver; gameOverTimer = 0; }
private void waitForGameStart() { ball.Hide(); paddle.Hide(); while (true) { message.Text = "Press Up to play"; messageBack.Text = "Press Up to play"; positionMessages(); SnapsEngine.DrawGamePage(); if (SnapsEngine.GetUpGamepad()) { break; } } ball.Show(); paddle.Show(); }
public void ShowTitleScreen() { gameOverScreen.Hide(); titleScreen.Show(); state = GameStates.TitleScreen; }