static private void RewriteUIPrefab(Transform node) { ImageEx _uisprite = node.GetComponent <ImageEx>(); if (_uisprite != null) { if (_uisprite.sprite != null) { string path = AssetDatabase.GetAssetPath(_uisprite.sprite); TextureImporter texImp = AssetImporter.GetAtPath(path) as TextureImporter; if (texImp != null) { _uisprite.SetInfo(texImp.spritePackingTag, _uisprite.sprite.name); } else { _uisprite.SetInfo(null, null); } _uisprite.sprite = null; } else { _uisprite.SetInfo(null, null); } } RawImageEx _uitexture = node.GetComponent <RawImageEx>(); if (_uitexture != null) { if (_uitexture.texture != null) { _uitexture.SetInfo(_uitexture.texture.name); _uitexture.texture = null; } else { _uitexture.SetInfo(null); } } ButtonEx _uibutton = node.GetComponent <ButtonEx>(); if (_uibutton != null) { if (_uibutton.spriteState.highlightedSprite != null) { string path = AssetDatabase.GetAssetPath(_uibutton.spriteState.highlightedSprite); TextureImporter texImp = AssetImporter.GetAtPath(path) as TextureImporter; if (texImp != null) { _uibutton.SetButtonInfo(1, texImp.spritePackingTag, _uibutton.spriteState.highlightedSprite.name); } else { _uibutton.SetButtonInfo(1, null, null); } } else { _uibutton.SetButtonInfo(1, null, null); } if (_uibutton.spriteState.pressedSprite != null) { string path = AssetDatabase.GetAssetPath(_uibutton.spriteState.pressedSprite); TextureImporter texImp = AssetImporter.GetAtPath(path) as TextureImporter; if (texImp != null) { _uibutton.SetButtonInfo(2, texImp.spritePackingTag, _uibutton.spriteState.pressedSprite.name); } else { _uibutton.SetButtonInfo(2, null, null); } } else { _uibutton.SetButtonInfo(2, null, null); } if (_uibutton.spriteState.disabledSprite != null) { string path = AssetDatabase.GetAssetPath(_uibutton.spriteState.disabledSprite); TextureImporter texImp = AssetImporter.GetAtPath(path) as TextureImporter; if (texImp != null) { _uibutton.SetButtonInfo(3, texImp.spritePackingTag, _uibutton.spriteState.disabledSprite.name); } else { _uibutton.SetButtonInfo(3, null, null); } } else { _uibutton.SetButtonInfo(3, null, null); } _uibutton.spriteState = new SpriteState(); } TextEx _uitext = node.GetComponent <TextEx>(); if (_uitext != null) { if (_uitext.font != null) { if (_uitext.font.name.Equals("Arial")) { //_uitext.SetInfo("DFYuanW7"); } else { _uitext.SetInfo(_uitext.font.name); _uitext.font = null; } } else { _uitext.SetInfo(null); } } for (int i = 0; i < node.childCount; ++i) { RewriteUIPrefab(node.GetChild(i)); } }