public void UpdateProgress(string dataStr, string descStr) { if (dataStr == null || descStr == null) { return; } this.message = dataStr; m_percent.text = dataStr + "%"; m_desc.text = descStr; var rect = m_progressBar.GetComponent <RectTransform>(); rect.sizeDelta = new Vector2(int.Parse(dataStr) / 100.0f * m_progressWidth, rect.sizeDelta.y); }
void DrawAtlasSel() { ImageEx imageEx = target as ImageEx; bool grey = EditorGUILayout.Toggle("变灰", imageEx.m_grey); if (grey != imageEx.m_grey) { imageEx.SetGrey(grey); } string[] ns = UnityEditor.Sprites.Packer.atlasNames; if (ns.Length == 0) { return; } List <string> l = new List <string>(ns); l.Add("baoxiang"); l.Add("equip"); l.Add("guanqia"); l.Add("icon"); l.Add("item"); l.Add("pet"); l.Add("tongyong"); l.Add("zhucheng"); ns = l.ToArray(); //图集选择 string curAtlas = EditorPrefs.GetString("cur_atlas"); using (new AutoBeginHorizontal()) { EditorGUILayout.PrefixLabel("图片选择:"); int i = Array.IndexOf(ns, curAtlas); i = EditorGUILayout.Popup(i, ns); if (i != -1 && ns[i] != curAtlas) { EditorPrefs.SetString("cur_atlas", ns[i]); curAtlas = ns[i]; } else if (i == -1) { curAtlas = string.Empty; } //图片选择 if (string.IsNullOrEmpty(curAtlas)) { return; } if (GUILayout.Button("图片", EditorStyles.popup, GUILayout.Width(50))) { //ImageSelector.Show(curAtlas, OnSel); EditorGUIUtility.ShowObjectPicker <Sprite>(imageEx.sprite, false, "ui_" + curAtlas, 0);; UnityEditor.EditorPrefs.SetString("cur_sprite_picker", "imageex"); } if (Event.current.GetTypeForControl(0) == EventType.ExecuteCommand && Event.current.commandName == "ObjectSelectorUpdated" && UnityEditor.EditorPrefs.GetString("cur_sprite_picker") == "imageex") { Sprite s = EditorGUIUtility.GetObjectPickerObject() as Sprite; if (s != null && s != imageEx.sprite) { UnityEditor.Undo.RecordObject(imageEx, "imageEx select"); imageEx.sprite = s; if (imageEx.type == Image.Type.Simple) { RectTransform t = imageEx.GetComponent <RectTransform>(); if (t.sizeDelta.x == 100 && t.sizeDelta.y == 100)//没有设置过大小的情况下设置成图片大小 { t.sizeDelta = s.rect.size; } } UnityEditor.EditorUtility.SetDirty(imageEx); } } } }