示例#1
0
    private IEnumerator StartPlayScene()
    {
        GM.services = gameObject.AddComponent <ImServices>();
        gameStart   = true;
        yield return(new WaitForSeconds(0.5f));

        enabled = false;
        if (GM.configs["貓咪"] == 0)
        {
            yield return(SceneManager.LoadSceneAsync(2));
        }
        else
        {
            yield return(SceneManager.LoadSceneAsync(3));
        }
    }
示例#2
0
 private IEnumerator Start()
 {
     for (int i = 0; i < commands.Length; ++i)
     {
         GM.configs.Add(commands[i].name, commands[i].defaultValue);
     }
     if (Debug.isDebugBuild)
     {
         yield return(SceneManager.LoadSceneAsync(1));
     }
     else
     {
         Debug.unityLogger.logEnabled = false;
         GM.services = gameObject.AddComponent <ImServices>();
         gameStart   = true;
         enabled     = false;
         yield return(SceneManager.LoadSceneAsync(2));
     }
 }