private IEnumerator StartPlayScene() { GM.services = gameObject.AddComponent <ImServices>(); gameStart = true; yield return(new WaitForSeconds(0.5f)); enabled = false; if (GM.configs["貓咪"] == 0) { yield return(SceneManager.LoadSceneAsync(2)); } else { yield return(SceneManager.LoadSceneAsync(3)); } }
private IEnumerator Start() { for (int i = 0; i < commands.Length; ++i) { GM.configs.Add(commands[i].name, commands[i].defaultValue); } if (Debug.isDebugBuild) { yield return(SceneManager.LoadSceneAsync(1)); } else { Debug.unityLogger.logEnabled = false; GM.services = gameObject.AddComponent <ImServices>(); gameStart = true; enabled = false; yield return(SceneManager.LoadSceneAsync(2)); } }