示例#1
0
 public void AddRect(Vector2 a, Vector2 b, uint color, float rounding, int rounding_corners, float thickness)
 {
     ImGuiNative.ImDrawList_AddRect(_nativeDrawList, a, b, color, rounding, rounding_corners, thickness);
 }
示例#2
0
        public static unsafe void RenderDebug(string id, JsonValue parent, JsonValue root)
        {
            if (ImGui.TreeNode("Origin"))
            {
                var v      = new System.Numerics.Vector2((float)root["ox"].AsNumber * 3, (float)root["oy"].AsNumber * 3);
                var region = CommonAse.Items.GetSlice(id);
                var m      = ImGui.GetScrollY();
                var pos    = ImGui.GetWindowPos() + ImGui.GetCursorPos() - new System.Numerics.Vector2(0, m);

                if (ImGui.IsMouseDown(1))
                {
                    v = ImGui.GetMousePos() - pos;

                    if (!(v.X < 0) && !(v.Y < 0) && !(v.X > region.Width * 3) && !(v.Y > region.Height * 3))
                    {
                        if (snapGrid)
                        {
                            v.X = (float)(Math.Floor(v.X / 3) * 3);
                            v.Y = (float)(Math.Floor(v.Y / 3) * 3);
                        }

                        v.X = VelcroPhysics.Utilities.MathUtils.Clamp(v.X, 0, region.Width * 3);
                        v.Y = VelcroPhysics.Utilities.MathUtils.Clamp(v.Y, 0, region.Height * 3);

                        root["ox"] = v.X / 3f;
                        root["oy"] = v.Y / 3f;
                    }
                }

                ImGuiNative.ImDrawList_AddRect(ImGui.GetWindowDrawList(), pos - new System.Numerics.Vector2(1, 1),
                                               pos + new System.Numerics.Vector2(region.Width * 3 + 1, region.Height * 3 + 1),
                                               ColorUtils.WhiteColor.PackedValue, 0, 0, 1);

                ItemEditor.DrawItem(region);

                ImGuiNative.ImDrawList_AddCircleFilled(ImGui.GetWindowDrawList(), pos + v, 3, ColorUtils.WhiteColor.PackedValue,
                                                       8);

                v /= 3f;

                ImGui.Checkbox("Snap to grid", ref snapGrid);

                if (ImGui.InputFloat2("Origin", ref v))
                {
                    root["ox"] = v.X;
                    root["oy"] = v.Y;
                }

                if (ImGui.Button("tx"))
                {
                    root["ox"] = 0;
                }

                ImGui.SameLine();

                if (ImGui.Button("ty"))
                {
                    root["oy"] = 0;
                }

                if (ImGui.Button("cx"))
                {
                    root["ox"] = region.Width / 2f;
                }

                ImGui.SameLine();

                if (ImGui.Button("cy"))
                {
                    root["oy"] = region.Height / 2f;
                }

                if (ImGui.Button("bx"))
                {
                    root["ox"] = region.Width;
                }

                ImGui.SameLine();

                if (ImGui.Button("by"))
                {
                    root["oy"] = region.Height;
                }

                ImGui.TreePop();
            }

            if (ImGui.TreeNode("Nozzle"))
            {
                var v      = new System.Numerics.Vector2((float)root["nx"].AsNumber * 3, (float)root["ny"].AsNumber * 3);
                var region = CommonAse.Items.GetSlice(id);
                var m      = ImGui.GetScrollY();
                var pos    = ImGui.GetWindowPos() + ImGui.GetCursorPos() - new System.Numerics.Vector2(0, m);

                if (ImGui.IsMouseDown(1))
                {
                    v = ImGui.GetMousePos() - pos;

                    if (!(v.X < 0) && !(v.Y < 0) && !(v.X > region.Width * 3) && !(v.Y > region.Height * 3))
                    {
                        if (snapGrid)
                        {
                            v.X = (float)(Math.Floor(v.X / 3) * 3);
                            v.Y = (float)(Math.Floor(v.Y / 3) * 3);
                        }

                        v.X = VelcroPhysics.Utilities.MathUtils.Clamp(v.X, 0, region.Width * 3);
                        v.Y = VelcroPhysics.Utilities.MathUtils.Clamp(v.Y, 0, region.Height * 3);

                        root["nx"] = v.X / 3f;
                        root["ny"] = v.Y / 3f;
                    }
                }

                ImGuiNative.ImDrawList_AddRect(ImGui.GetWindowDrawList(), pos - new System.Numerics.Vector2(1, 1),
                                               pos + new System.Numerics.Vector2(region.Width * 3 + 1, region.Height * 3 + 1),
                                               ColorUtils.WhiteColor.PackedValue, 0, 0, 1);

                ItemEditor.DrawItem(region);

                ImGuiNative.ImDrawList_AddCircleFilled(ImGui.GetWindowDrawList(), pos + v, 3, ColorUtils.WhiteColor.PackedValue,
                                                       8);

                v /= 3f;

                ImGui.Checkbox("Snap to grid", ref snapGrid);

                if (ImGui.InputFloat2("Nozzle", ref v))
                {
                    root["nx"] = v.X;
                    root["ny"] = v.Y;
                }

                if (ImGui.Button("tx"))
                {
                    root["nx"] = 0;
                }

                ImGui.SameLine();

                if (ImGui.Button("ty"))
                {
                    root["ny"] = 0;
                }

                if (ImGui.Button("cx"))
                {
                    root["nx"] = region.Width / 2f;
                }

                ImGui.SameLine();

                if (ImGui.Button("cy"))
                {
                    root["ny"] = region.Height / 2f;
                }

                if (ImGui.Button("bx"))
                {
                    root["nx"] = region.Width;
                }

                ImGui.SameLine();

                if (ImGui.Button("by"))
                {
                    root["oy"] = region.Height;
                }

                ImGui.TreePop();
            }
        }