public unsafe void AddImageRounded( IntPtr userTextureID, Vector2 a, Vector2 b, Vector2 uvA, Vector2 uvB, uint color, float rounding, int roundingCorners) { ImGuiNative.ImDrawList_AddImageRounded( _nativeDrawList, userTextureID.ToPointer(), a, b, uvA, uvB, color, rounding, roundingCorners); }
public static unsafe void AddDrawListImageRounded(ImDrawList *list, Texture texture, Vector2 a, Vector2 b, Vector2 uv_a, Vector2 uv_b, uint col, float rounding, int rounding_corners) { AddTexture(texture); ImGuiNative.ImDrawList_AddImageRounded(list, texture.GetNativeTexturePtr(), a, b, uv_a, uv_b, col, rounding, rounding_corners); }