// Start is called before the first frame update void Start() { model = GetComponent <Manivelle>(); view = GetComponent <ManivelleView>(); p_controller = GameObject.FindObjectOfType <PartitionController>(); illustration = GameObject.FindObjectOfType <Illustration>(); illustration.SetTrans(p_controller.GetBorneLim()); illustration.SetWait(waitingTime); model.SetMaxCrank(p_controller.GetBorneLim()); source = GameObject.Find("Main Camera").GetComponent <AudioSource>(); auto_button.gameObject.SetActive(false); }
public void ChangeWait(int wait) { waitingTime = wait; illustration.SetWait(waitingTime); }