Example #1
0
    // Start is called before the first frame update
    void Start()
    {
        model        = GetComponent <Manivelle>();
        view         = GetComponent <ManivelleView>();
        p_controller = GameObject.FindObjectOfType <PartitionController>();
        illustration = GameObject.FindObjectOfType <Illustration>();
        illustration.SetTrans(p_controller.GetBorneLim());
        illustration.SetWait(waitingTime);

        model.SetMaxCrank(p_controller.GetBorneLim());
        source = GameObject.Find("Main Camera").GetComponent <AudioSource>();

        auto_button.gameObject.SetActive(false);
    }
Example #2
0
 public void ChangeWait(int wait)
 {
     waitingTime = wait;
     illustration.SetWait(waitingTime);
 }