// Call this if you need the playerId and/or pushToken // NOTE: pushToken maybe null if notifications are not accepted or there is connectly issues. public static void GetIdsAvailable(IdsAvailable inIdsAvailableDelegate) { #if !UNITY_EDITOR idsAvailableDelegate = inIdsAvailableDelegate; gameThrivePlatform.IdsAvailable(); #endif }
// Call this if you need the playerId and/or pushToken // NOTE: pushToken maybe null if notifications are not accepted or there is connectivity issues. public static void GetIdsAvailable(IdsAvailable inIdsAvailableDelegate) { #if ONESIGNAL_PLATFORM idsAvailableDelegate = inIdsAvailableDelegate; oneSignalPlatform.IdsAvailable(); #endif }
public static void GetIdsAvailable(IdsAvailable inIdsAvailableDelegate) { idsAvailableDelegate = inIdsAvailableDelegate; if (mPlayerId != null) idsAvailableDelegate(mPlayerId, mChannelUri); }
// Call this if you need the playerId and/or pushToken // NOTE: pushToken maybe null if notifications are not accepted or there is connectly issues. public static void GetIdsAvailable(IdsAvailable inIdsAvailableDelegate) { #if GAMETHRIVE_PLATFORM idsAvailableDelegate = inIdsAvailableDelegate; gameThrivePlatform.IdsAvailable(); #endif }
public static void GetIdsAvailable(IdsAvailable inIdsAvailableDelegate) { idsAvailableDelegate = inIdsAvailableDelegate; if (mPlayerId != null) { idsAvailableDelegate(mPlayerId, mChannelUri); } }
public static void GetIdsAvailable(IdsAvailable inIdsAvailableDelegate) { }