コード例 #1
0
 // Call this if you need the playerId and/or pushToken
 // NOTE: pushToken maybe null if notifications are not accepted or there is connectly issues.
 public static void GetIdsAvailable(IdsAvailable inIdsAvailableDelegate)
 {
             #if !UNITY_EDITOR
     idsAvailableDelegate = inIdsAvailableDelegate;
     gameThrivePlatform.IdsAvailable();
             #endif
 }
コード例 #2
0
 // Call this if you need the playerId and/or pushToken
 // NOTE: pushToken maybe null if notifications are not accepted or there is connectivity issues.
 public static void GetIdsAvailable(IdsAvailable inIdsAvailableDelegate)
 {
   #if ONESIGNAL_PLATFORM
     idsAvailableDelegate = inIdsAvailableDelegate;
     oneSignalPlatform.IdsAvailable();
   #endif
 }
コード例 #3
0
        public static void GetIdsAvailable(IdsAvailable inIdsAvailableDelegate)
        {
            idsAvailableDelegate = inIdsAvailableDelegate;

            if (mPlayerId != null)
                idsAvailableDelegate(mPlayerId, mChannelUri);
        }
コード例 #4
0
 // Call this if you need the playerId and/or pushToken
 // NOTE: pushToken maybe null if notifications are not accepted or there is connectly issues.
 public static void GetIdsAvailable(IdsAvailable inIdsAvailableDelegate)
 {
             #if GAMETHRIVE_PLATFORM
     idsAvailableDelegate = inIdsAvailableDelegate;
     gameThrivePlatform.IdsAvailable();
             #endif
 }
コード例 #5
0
        public static void GetIdsAvailable(IdsAvailable inIdsAvailableDelegate)
        {
            idsAvailableDelegate = inIdsAvailableDelegate;

            if (mPlayerId != null)
            {
                idsAvailableDelegate(mPlayerId, mChannelUri);
            }
        }
コード例 #6
0
ファイル: OneSignal.cs プロジェクト: JulianPaul/WhackBash
	// Call this if you need the playerId and/or pushToken
	// NOTE: pushToken maybe null if notifications are not accepted or there is connectivity issues. 
	public static void GetIdsAvailable(IdsAvailable inIdsAvailableDelegate) {
		#if ONESIGNAL_PLATFORM
			idsAvailableDelegate = inIdsAvailableDelegate;
			oneSignalPlatform.IdsAvailable();
		#endif
	}
コード例 #7
0
 public static void GetIdsAvailable(IdsAvailable inIdsAvailableDelegate)
 {
 }
コード例 #8
0
 public static void GetIdsAvailable(IdsAvailable inIdsAvailableDelegate)
 {
 }
コード例 #9
0
	// Call this if you need the playerId and/or pushToken
	// NOTE: pushToken maybe null if notifications are not accepted or there is connectly issues. 
	public static void GetIdsAvailable(IdsAvailable inIdsAvailableDelegate) {
		#if GAMETHRIVE_PLATFORM
			idsAvailableDelegate = inIdsAvailableDelegate;
			gameThrivePlatform.IdsAvailable();
		#endif
	}
コード例 #10
0
	// Call this if you need the playerId and/or pushToken
	// NOTE: pushToken maybe null if notifications are not accepted or there is connectly issues. 
	public static void GetIdsAvailable(IdsAvailable inIdsAvailableDelegate) {
		#if !UNITY_EDITOR
			idsAvailableDelegate = inIdsAvailableDelegate;
			gameThrivePlatform.IdsAvailable();
		#endif
	}