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C# (CSharp) IWorldManager.GetBiomes示例
编程语言:
C# (CSharp)
类/类型:
IWorldManager
方法/功能:
GetBiomes
hotexamples.com的示例:
1
C# (CSharp) IWorldManager.GetBiomes - 已找到1个示例
。这些是从开源项目中提取的最受好评的
IWorldManager.GetBiomes
现实C# (CSharp)示例。您可以评价示例,以帮助我们提高示例质量。
常用方法
显示
隐藏
Send(14)
GetEntityFromGuid(5)
GetEntityName(4)
LoadWorld(3)
GetEntityGuid(3)
GetConfigEntity(3)
GetLoadedChunks(3)
GetProvinceHoldings(2)
GetWorld(2)
FactionBordersProvince(2)
GetResources(2)
ProvinceBordersProvince(2)
GetUnits(2)
GetFactions(2)
GetProvinces(2)
GetFactionTroopsAmount(2)
SetEntityName(2)
GetFactionRelations(2)
GetServer(1)
GetSiblingChunks(1)
GetTerrain(1)
GetVisibleChunks(1)
SetBlockIdAndMetadataAt(1)
GetWorldObject(1)
HandleInput(1)
SetBlockIdAt(1)
SetRelations(1)
SetEntityGuid(1)
MakeFirstLaunch(1)
SetChunkToUnload(1)
Move(1)
ProvinceHasEmptyHoldingSlots(1)
PutBlock(1)
RemoveOldElements(1)
LoadContent(1)
AddChunk(1)
GetRelations(1)
GetChunkAt(1)
AddNewElements(1)
AddPrefab(1)
CastRay(1)
ChangeRelations(1)
CheckEndConditions(1)
CreateEntity(1)
FactionBordersFaction(1)
FactionIdAtLocation(1)
GetArmies(1)
GetBiomes(1)
GetChunkFromChunkSync(1)
GetNumberOfElementsToAdd(1)
常用方法
Send (14)
GetEntityFromGuid (5)
GetEntityName (4)
LoadWorld (3)
GetEntityGuid (3)
GetConfigEntity (3)
GetLoadedChunks (3)
GetProvinceHoldings (2)
GetWorld (2)
FactionBordersProvince (2)
常用方法
GetResources (2)
ProvinceBordersProvince (2)
GetUnits (2)
GetFactions (2)
GetProvinces (2)
GetFactionTroopsAmount (2)
SetEntityName (2)
GetFactionRelations (2)
GetServer (1)
GetSiblingChunks (1)
GetTerrain (1)
GetVisibleChunks (1)
SetBlockIdAndMetadataAt (1)
GetWorldObject (1)
HandleInput (1)
SetBlockIdAt (1)
SetRelations (1)
SetEntityGuid (1)
MakeFirstLaunch (1)
SetChunkToUnload (1)
常用方法
GetTerrain (1)
GetVisibleChunks (1)
SetBlockIdAndMetadataAt (1)
GetWorldObject (1)
HandleInput (1)
SetBlockIdAt (1)
SetRelations (1)
SetEntityGuid (1)
MakeFirstLaunch (1)
SetChunkToUnload (1)
Move (1)
ProvinceHasEmptyHoldingSlots (1)
PutBlock (1)
RemoveOldElements (1)
LoadContent (1)
AddChunk (1)
GetRelations (1)
GetChunkAt (1)
AddNewElements (1)
AddPrefab (1)
CastRay (1)
ChangeRelations (1)
CheckEndConditions (1)
CreateEntity (1)
FactionBordersFaction (1)
FactionIdAtLocation (1)
GetArmies (1)
GetBiomes (1)
GetChunkFromChunkSync (1)
GetNumberOfElementsToAdd (1)
常用方法
Move (1)
ProvinceHasEmptyHoldingSlots (1)
PutBlock (1)
RemoveOldElements (1)
LoadContent (1)
AddChunk (1)
GetRelations (1)
GetChunkAt (1)
AddNewElements (1)
AddPrefab (1)
CastRay (1)
ChangeRelations (1)
CheckEndConditions (1)
CreateEntity (1)
FactionBordersFaction (1)
FactionIdAtLocation (1)
GetArmies (1)
GetBiomes (1)
GetChunkFromChunkSync (1)
GetNumberOfElementsToAdd (1)
GetCultures (1)
GetFactionArmies (1)
GetFactionCapital (1)
GetFactionCentreX (1)
GetFactionCentreY (1)
GetFactionHoldings (1)
GetFactionProvinces (1)
GetFlags (1)
GetHoldings (1)
AddHolding (1)
GetMapMarkers (1)
SpawnMob (1)
示例#1
0
显示文件
文件:
GameManager.cs
项目:
dmaulikr/narivia
public IEnumerable <Biome> GetBiomes() => world.GetBiomes();