/// <summary> /// Checks wether the specified factions share a border. /// </summary> /// <returns><c>true</c>, if the specified factions share a border, <c>false</c> otherwise.</returns> /// <param name="sourceFactionId">Source faction identifier.</param> /// <param name="targetFactionId">Target faction identifier.</param> public bool FactionBordersFaction(string sourceFactionId, string targetFactionId) => world.FactionBordersFaction(sourceFactionId, targetFactionId);