public void VFXParticlesPlay(GameObject equipWeaponTo) { if (!pickupParticleSystem) { return; } IWeaponPIcker _weaponPicker = equipWeaponTo.GetComponent <IWeaponPIcker>(); _weaponPicker.PlayWeaponPickupParticles(pickupParticleSystem); }
public void EquipWeapon(GameObject equipWeaponTo) { IWeaponPIcker _weaponPicker = equipWeaponTo.GetComponent <IWeaponPIcker>(); _weaponPicker.EquipWeapon(weapon); }