public void VFXParticlesPlay(GameObject equipWeaponTo)
        {
            if (!pickupParticleSystem)
            {
                return;
            }

            IWeaponPIcker _weaponPicker = equipWeaponTo.GetComponent <IWeaponPIcker>();

            _weaponPicker.PlayWeaponPickupParticles(pickupParticleSystem);
        }
Exemplo n.º 2
0
        public void EquipWeapon(GameObject equipWeaponTo)
        {
            IWeaponPIcker _weaponPicker = equipWeaponTo.GetComponent <IWeaponPIcker>();

            _weaponPicker.EquipWeapon(weapon);
        }