示例#1
0
        public static byte[] WicResize(IWICComponentFactory factory, IWICBitmapFrameDecode frame, int width,
                                       int height, int quality)
        {
            // Prepare output stream to cache file
            var outputStream = new MemoryIStream();
            // Prepare PNG encoder
            var encoder = factory.CreateEncoder(Consts.GUID_ContainerFormatJpeg, null);

            encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache);
            // Prepare output frame
            IWICBitmapFrameEncode outputFrame;
            var arg = new IPropertyBag2[1];

            encoder.CreateNewFrame(out outputFrame, arg);
            var propBag           = arg[0];
            var propertyBagOption = new PROPBAG2[1];

            propertyBagOption[0].pstrName = "ImageQuality";
            propBag.Write(1, propertyBagOption, new object[] { ((float)quality) / 100 });
            outputFrame.Initialize(propBag);
            double dpiX, dpiY;

            frame.GetResolution(out dpiX, out dpiY);
            outputFrame.SetResolution(dpiX, dpiY);

            uint ow, oh, w, h;

            frame.GetSize(out ow, out oh);
            if (ow > oh)
            {
                w = (uint)width;
                h = (uint)((double)height * (double)oh / (double)ow);
            }
            else
            {
                w = (uint)((double)height * (double)ow / (double)oh);
                h = (uint)height;
            }


            outputFrame.SetSize(w, h);
            // Prepare scaler
            var scaler = factory.CreateBitmapScaler();

            scaler.Initialize(frame, w, h, WICBitmapInterpolationMode.WICBitmapInterpolationModeFant);
            // Write the scaled source to the output frame
            outputFrame.WriteSource(scaler, new WICRect {
                X = 0, Y = 0, Width = (int)width, Height = (int)height
            });
            outputFrame.Commit();
            encoder.Commit();
            var outputArray = outputStream.ToArray();

            outputStream.Close();
            Marshal.ReleaseComObject(outputFrame);
            Marshal.ReleaseComObject(scaler);
            Marshal.ReleaseComObject(propBag);
            Marshal.ReleaseComObject(encoder);
            return(outputArray);
        }
示例#2
0
文件: Utils.cs 项目: eakova/resizer
        public static byte[] WicResize(IWICComponentFactory factory, IWICBitmapFrameDecode frame, int width,
            int height, int quality)
        {
            // Prepare output stream to cache file
            var outputStream = new MemoryIStream();
            // Prepare PNG encoder
            var encoder = factory.CreateEncoder(Consts.GUID_ContainerFormatJpeg, null);
            encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache);
            // Prepare output frame
            IWICBitmapFrameEncode outputFrame;
            var arg = new IPropertyBag2[1];
            encoder.CreateNewFrame(out outputFrame, arg);
            var propBag = arg[0];
            var propertyBagOption = new PROPBAG2[1];
            propertyBagOption[0].pstrName = "ImageQuality";
            propBag.Write(1, propertyBagOption, new object[] {((float) quality)/100});
            outputFrame.Initialize(propBag);
            double dpiX, dpiY;
            frame.GetResolution(out dpiX, out dpiY);
            outputFrame.SetResolution(dpiX, dpiY);

            uint ow, oh, w, h;
            frame.GetSize(out ow, out oh);
            if (ow > oh ) {
                w = (uint)width;
                h = (uint)((double)height * (double)oh / (double)ow);
            } else {
                w = (uint)((double)height * (double)ow / (double)oh);
                h = (uint)height;
            }

            outputFrame.SetSize(w, h);
            // Prepare scaler
            var scaler = factory.CreateBitmapScaler();
            scaler.Initialize(frame, w, h, WICBitmapInterpolationMode.WICBitmapInterpolationModeFant);
            // Write the scaled source to the output frame
            outputFrame.WriteSource(scaler, new WICRect {X = 0, Y = 0, Width = (int) width, Height = (int) height});
            outputFrame.Commit();
            encoder.Commit();
            var outputArray = outputStream.ToArray();
            outputStream.Close();
            Marshal.ReleaseComObject(outputFrame);
            Marshal.ReleaseComObject(scaler);
            Marshal.ReleaseComObject(propBag);
            Marshal.ReleaseComObject(encoder);
            return outputArray;
        }
示例#3
0
        public void EncodeToStream(IWICComponentFactory factory, IWICBitmapSource data, IStream outputStream)
        {
            //A list of COM objects to destroy
            List <object> com = new List <object>();

            try
            {
                //Find the GUID of the destination format
                Guid guidEncoder = Consts.GUID_ContainerFormatJpeg;

                //Find out the data's pixel format
                Guid pFormat = Guid.Empty;
                data.GetPixelFormat(out pFormat);

                //Create the encoder
                var encoder = factory.CreateEncoder(guidEncoder, null);
                com.Add(encoder);
                //And initialize it
                encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache);

                // Create the output frame and property bag
                IWICBitmapFrameEncode outputFrame;
                var propertyBagArray = new IPropertyBag2[1];
                encoder.CreateNewFrame(out outputFrame, propertyBagArray); //An array is used instead of an out parameter... I have no idea why
                com.Add(outputFrame);
                //The property bag is a COM object...
                var propBag = propertyBagArray[0];
                com.Add(propBag);

                //Adjust encoder settings if it's a jpegs
                if (guidEncoder.Equals(Consts.GUID_ContainerFormatJpeg))
                {
                    //Configure encoder settings (see http://msdn.microsoft.com/en-us/library/windows/desktop/ee719871(v=vs.85).aspx#encoderoptions)
                    var qualityOption = new PROPBAG2[1];
                    qualityOption[0].pstrName = "ImageQuality";
                    qualityOption[0].vt       = VarEnum.VT_R4;
                    object qualityValue = ((float)90) / 100;

                    propBag.Write(1, qualityOption, new object[] { qualityValue });
                }

                //Apply the property bag
                outputFrame.Initialize(propBag);


                //Get size
                uint fw, fh;
                data.GetSize(out fw, out fh);

                //Set destination frame size
                outputFrame.SetSize(fw, fh);

                // Write the data to the output frame
                outputFrame.WriteSource(data, null);
                outputFrame.Commit();
                encoder.Commit();
            }
            finally
            {
                //Manually cleanup all the com reference counts, aggressively
                while (com.Count > 0)
                {
                    Marshal.ReleaseComObject(com[com.Count - 1]); //In reverse order, so no item is ever deleted out from under another.
                    com.RemoveAt(com.Count - 1);
                }
            }
        }
示例#4
0
        public void EncodeToStream(IWICComponentFactory factory, IWICBitmapSource data, Size imageSize, IStream outputStream)
        {
            //A list of COM objects to destroy
            List<object> com = new List<object>();
            try {

                //Find the GUID of the destination format
                Guid guidEncoder = GetOutputFormatWicGuid();

                //Find out the data's pixel format
                Guid pFormat = Guid.Empty;
                data.GetPixelFormat(out pFormat);

                //Create the encoder
                var encoder = factory.CreateEncoder(guidEncoder, null);
                com.Add(encoder);
                //And initialize it
                encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache);

                // Create the output frame and property bag
                IWICBitmapFrameEncode outputFrame;
                var propertyBagArray = new IPropertyBag2[1];
                encoder.CreateNewFrame(out outputFrame, propertyBagArray); //An array is used instead of an out parameter... I have no idea why
                com.Add(outputFrame);
                //The property bag is a COM object...
                var propBag = propertyBagArray[0];
                com.Add(propBag);

                //Adjust encoder settings if it's a jpegs
                if (guidEncoder.Equals(Consts.GUID_ContainerFormatJpeg)) {
                    //Jpeg
                    //ImageQuality 0..1
                    //"JpegYCrCbSubsampling"  WICJpegYCrCbSubsamplingOption.

                    //Configure encoder settings (see http://msdn.microsoft.com/en-us/library/windows/desktop/ee719871(v=vs.85).aspx#encoderoptions)
                    var qualityOption = new PROPBAG2[1];
                    qualityOption[0].pstrName = "ImageQuality";

                    propBag.Write(1, qualityOption, new object[] { ((float)Math.Max(0,Math.Min(100,Quality))) / 100 });

                    WICJpegYCrCbSubsamplingOption subsampling = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsamplingDefault;
                    //411 NOT SUPPPORTED BY WIC - only by freeimage
                    if ("420".Equals(Subsampling)) subsampling = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsampling420;
                    if ("422".Equals(Subsampling)) subsampling = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsampling422;
                    if ("444".Equals(Subsampling)) subsampling = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsampling444;

                    if (subsampling != WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsamplingDefault) {
                        var samplingOption = new PROPBAG2[1];
                        samplingOption[0].pstrName = "JpegYCrCbSubsampling";
                        samplingOption[0].vt = VarEnum.VT_UI1;
                        propBag.Write(1, samplingOption, new object[] { (byte)subsampling });
                    }
                }
                //PNG interlace
                if (guidEncoder.Equals(Consts.GUID_ContainerFormatPng)) {
                    var interlaceOption = new PROPBAG2[1];
                    interlaceOption[0].pstrName = "InterlaceOption";

                    propBag.Write(1, interlaceOption, new object[] { Interlace ?? false });

                }

                //Apply the property bag
                outputFrame.Initialize(propBag);

                //Convert the bitmap to the correct pixel format for encoding.

                //Jpeg: encodes as GUID_WICPixelFormat24bppBGR or GUID_WICPixelFormat8bppGray.
                //If the original pixel format has an alpha chanel, we need to specify a matte color.
                //UPDATE - IWICFormatConverter doesn't let you specify a matte color. Disabling code
                if (false && guidEncoder.Equals(Consts.GUID_ContainerFormatJpeg)) {
                    ConversionUtils.HasAlphaAbility(pFormat);
                    var conv = factory.CreateFormatConverter();
                    com.Add(conv);
                    if (conv.CanConvert(pFormat, Consts.GUID_WICPixelFormat24bppBGR)) {
                        /*dither, pIPalette, alphaThresholdPercent, and paletteTranslate are used to mitigate color loss when
                         * converting to a reduced bit-depth format. For conversions that do not need these settings, the
                         * following parameters values should be used: dither set to WICBitmapDitherTypeNone, pIPalette set to NULL,
                         * alphaThresholdPercent set to 0.0f, and paletteTranslate set to WICBitmapPaletteTypeCustom.*/
                        conv.Initialize(data, Consts.GUID_WICPixelFormat24bppBGR, WICBitmapDitherType.WICBitmapDitherTypeNone, null, 0.0f, WICBitmapPaletteType.WICBitmapPaletteTypeCustom);
                        data = conv;
                        //Oops, we didn't do anything - there's no way to specify a matte color!
                    }
                }

                //GIF encodes as GUID_WICPixelFormat8bppIndexed
                //If the current format is > 8bpp, quantization may be required, and we may need to manually build the palette with Median Cut.

                //PNG encodeds as EVERYTHING! Way too many formats supported.
                // If the user is specifying a colors setting, we need to
                // convert to GUID_WICPixelFormat8bppIndexed, GUID_WICPixelFormat4bppIndexed, GUID_WICPixelFormat2bppIndexed, or GUID_WICPixelFormat1bppIndexed

                if ((guidEncoder.Equals(Consts.GUID_ContainerFormatPng) && this.Colors != -1) || (guidEncoder.Equals(Consts.GUID_ContainerFormatGif))) {

                    Guid target = Consts.GUID_WICPixelFormat8bppIndexed;

                    int colors = this.Colors;

                    if (colors > 0 && guidEncoder.Equals(Consts.GUID_ContainerFormatPng)) {
                        if (colors <= 2) target = Consts.GUID_WICPixelFormat1bppIndexed;
                        if (colors <= 4) target = Consts.GUID_WICPixelFormat2bppIndexed;
                        if (colors <= 32) target = Consts.GUID_WICPixelFormat4bppIndexed;
                    }
                    if (colors < 0) colors = 256;
                    if (colors < 2) colors = 2;
                    if (colors > 256) colors = 256;

                    var conv = factory.CreateFormatConverter();
                    com.Add(conv);
                    if (conv.CanConvert(pFormat, target)) {

                        var palette = factory.CreatePalette();
                        com.Add(palette);
                        palette.InitializeFromBitmap(data, (uint)colors, true);

                        /*dither, pIPalette, alphaThresholdPercent, and paletteTranslate are used to mitigate color loss when
                         * converting to a reduced bit-depth format. For conversions that do not need these settings, the
                         * following parameters values should be used: dither set to WICBitmapDitherTypeNone, pIPalette set to NULL,
                         * alphaThresholdPercent set to 0.0f, and paletteTranslate set to WICBitmapPaletteTypeCustom.*/
                        conv.Initialize(data, target, this.Dither ? WICBitmapDitherType.WICBitmapDitherTypeErrorDiffusion :  WICBitmapDitherType.WICBitmapDitherTypeNone,
                                        palette, 50.0f, WICBitmapPaletteType.WICBitmapPaletteTypeCustom);
                        data = conv;

                    }
                }

                //Get size
                uint fw, fh;
                data.GetSize(out fw, out fh);

                //Set destination frame size
                outputFrame.SetSize(fw,fh);

                // Write the data to the output frame
                outputFrame.WriteSource(data, null);
                outputFrame.Commit();
                encoder.Commit();

            } finally {
                //Manually cleanup all the com reference counts, aggressively
                while (com.Count > 0) {
                    Marshal.ReleaseComObject(com[com.Count - 1]); //In reverse order, so no item is ever deleted out from under another.
                    com.RemoveAt(com.Count - 1);
                }
            }
        }
示例#5
0
        public void EncodeToStream(IWICComponentFactory factory, IWICBitmapSource data, Size imageSize, IStream outputStream)
        {
            //A list of COM objects to destroy
            List <object> com = new List <object>();

            try {
                //Find the GUID of the destination format
                Guid guidEncoder = GetOutputFormatWicGuid();

                //Find out the data's pixel format
                Guid pFormat = Guid.Empty;
                data.GetPixelFormat(out pFormat);

                //Create the encoder
                var encoder = factory.CreateEncoder(guidEncoder, null);
                com.Add(encoder);
                //And initialize it
                encoder.Initialize(outputStream, WICBitmapEncoderCacheOption.WICBitmapEncoderNoCache);

                // Create the output frame and property bag
                IWICBitmapFrameEncode outputFrame;
                var propertyBagArray = new IPropertyBag2[1];
                encoder.CreateNewFrame(out outputFrame, propertyBagArray); //An array is used instead of an out parameter... I have no idea why
                com.Add(outputFrame);
                //The property bag is a COM object...
                var propBag = propertyBagArray[0];
                com.Add(propBag);

                //Adjust encoder settings if it's a jpegs
                if (guidEncoder.Equals(Consts.GUID_ContainerFormatJpeg))
                {
                    //Jpeg
                    //ImageQuality 0..1
                    //"JpegYCrCbSubsampling"  WICJpegYCrCbSubsamplingOption.

                    //Configure encoder settings (see http://msdn.microsoft.com/en-us/library/windows/desktop/ee719871(v=vs.85).aspx#encoderoptions)
                    var qualityOption = new PROPBAG2[1];
                    qualityOption[0].pstrName = "ImageQuality";

                    propBag.Write(1, qualityOption, new object[] { ((float)Math.Max(0, Math.Min(100, Quality))) / 100 });

                    WICJpegYCrCbSubsamplingOption subsampling = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsamplingDefault;
                    //411 NOT SUPPPORTED BY WIC - only by freeimage
                    if ("420".Equals(Subsampling))
                    {
                        subsampling = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsampling420;
                    }
                    if ("422".Equals(Subsampling))
                    {
                        subsampling = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsampling422;
                    }
                    if ("444".Equals(Subsampling))
                    {
                        subsampling = WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsampling444;
                    }

                    if (subsampling != WICJpegYCrCbSubsamplingOption.WICJpegYCrCbSubsamplingDefault)
                    {
                        var samplingOption = new PROPBAG2[1];
                        samplingOption[0].pstrName = "JpegYCrCbSubsampling";
                        samplingOption[0].vt       = VarEnum.VT_UI1;
                        propBag.Write(1, samplingOption, new object[] { (byte)subsampling });
                    }
                }
                //PNG interlace
                if (guidEncoder.Equals(Consts.GUID_ContainerFormatPng))
                {
                    var interlaceOption = new PROPBAG2[1];
                    interlaceOption[0].pstrName = "InterlaceOption";

                    propBag.Write(1, interlaceOption, new object[] { Interlace ?? false });
                }

                //Apply the property bag
                outputFrame.Initialize(propBag);


                //Convert the bitmap to the correct pixel format for encoding.

                //Jpeg: encodes as GUID_WICPixelFormat24bppBGR or GUID_WICPixelFormat8bppGray.
                //If the original pixel format has an alpha chanel, we need to specify a matte color.
                //UPDATE - IWICFormatConverter doesn't let you specify a matte color. Disabling code
                if (false && guidEncoder.Equals(Consts.GUID_ContainerFormatJpeg))
                {
                    ConversionUtils.HasAlphaAbility(pFormat);
                    var conv = factory.CreateFormatConverter();
                    com.Add(conv);
                    if (conv.CanConvert(pFormat, Consts.GUID_WICPixelFormat24bppBGR))
                    {
                        /*dither, pIPalette, alphaThresholdPercent, and paletteTranslate are used to mitigate color loss when
                         * converting to a reduced bit-depth format. For conversions that do not need these settings, the
                         * following parameters values should be used: dither set to WICBitmapDitherTypeNone, pIPalette set to NULL,
                         * alphaThresholdPercent set to 0.0f, and paletteTranslate set to WICBitmapPaletteTypeCustom.*/
                        conv.Initialize(data, Consts.GUID_WICPixelFormat24bppBGR, WICBitmapDitherType.WICBitmapDitherTypeNone, null, 0.0f, WICBitmapPaletteType.WICBitmapPaletteTypeCustom);
                        data = conv;
                        //Oops, we didn't do anything - there's no way to specify a matte color!
                    }
                }

                //GIF encodes as GUID_WICPixelFormat8bppIndexed
                //If the current format is > 8bpp, quantization may be required, and we may need to manually build the palette with Median Cut.

                //PNG encodeds as EVERYTHING! Way too many formats supported.
                // If the user is specifying a colors setting, we need to
                // convert to GUID_WICPixelFormat8bppIndexed, GUID_WICPixelFormat4bppIndexed, GUID_WICPixelFormat2bppIndexed, or GUID_WICPixelFormat1bppIndexed

                if ((guidEncoder.Equals(Consts.GUID_ContainerFormatPng) && this.Colors != -1) || (guidEncoder.Equals(Consts.GUID_ContainerFormatGif)))
                {
                    Guid target = Consts.GUID_WICPixelFormat8bppIndexed;

                    int colors = this.Colors;

                    if (colors > 0 && guidEncoder.Equals(Consts.GUID_ContainerFormatPng))
                    {
                        if (colors <= 2)
                        {
                            target = Consts.GUID_WICPixelFormat1bppIndexed;
                        }
                        if (colors <= 4)
                        {
                            target = Consts.GUID_WICPixelFormat2bppIndexed;
                        }
                        if (colors <= 32)
                        {
                            target = Consts.GUID_WICPixelFormat4bppIndexed;
                        }
                    }
                    if (colors < 0)
                    {
                        colors = 256;
                    }
                    if (colors < 2)
                    {
                        colors = 2;
                    }
                    if (colors > 256)
                    {
                        colors = 256;
                    }

                    var conv = factory.CreateFormatConverter();
                    com.Add(conv);
                    if (conv.CanConvert(pFormat, target))
                    {
                        var palette = factory.CreatePalette();
                        com.Add(palette);
                        palette.InitializeFromBitmap(data, (uint)colors, true);

                        /*dither, pIPalette, alphaThresholdPercent, and paletteTranslate are used to mitigate color loss when
                         * converting to a reduced bit-depth format. For conversions that do not need these settings, the
                         * following parameters values should be used: dither set to WICBitmapDitherTypeNone, pIPalette set to NULL,
                         * alphaThresholdPercent set to 0.0f, and paletteTranslate set to WICBitmapPaletteTypeCustom.*/
                        conv.Initialize(data, target, this.Dither ? WICBitmapDitherType.WICBitmapDitherTypeErrorDiffusion :  WICBitmapDitherType.WICBitmapDitherTypeNone,
                                        palette, 50.0f, WICBitmapPaletteType.WICBitmapPaletteTypeCustom);
                        data = conv;
                    }
                }

                //Get size
                uint fw, fh;
                data.GetSize(out fw, out fh);

                //Set destination frame size
                outputFrame.SetSize(fw, fh);

                // Write the data to the output frame
                outputFrame.WriteSource(data, null);
                outputFrame.Commit();
                encoder.Commit();
            } finally {
                //Manually cleanup all the com reference counts, aggressively
                while (com.Count > 0)
                {
                    Marshal.ReleaseComObject(com[com.Count - 1]); //In reverse order, so no item is ever deleted out from under another.
                    com.RemoveAt(com.Count - 1);
                }
            }
        }