void Start() { obj = GameObject.FindGameObjectWithTag("Elevator"); obj2 = GameObject.FindGameObjectWithTag("GameModeManager"); OST_Intro = FMODUnity.RuntimeManager.CreateInstance("event:/OST/OST_Intro"); OST_Intro.getParameter("MainGame", out MainGame); OST_Intro.getParameter("IV", out IV); MainGame.setValue(0); IV.setValue(0.9f); OST_Intro.start(); OST_2 = FMODUnity.RuntimeManager.CreateInstance("event:/OST/OST_2"); OST_2.getParameter("MainGame2", out MainGame2); OST_2.getParameter("OV", out OV); OST_2.getParameter("EndGame", out EndGame); OST_2.getParameter("GameOver", out GameOver); MainGame2.setValue(0); EndGame.setValue(0); GameOver.setValue(0); OV.setValue(0.9f); FluxEffect = FMODUnity.RuntimeManager.CreateInstance("event:/SD/FluxCarrier"); FluxEffect.getParameter("FV", out FV); FV.setValue(0.8f); Checkpoint = FMODUnity.RuntimeManager.CreateInstance("event:/SD/Hexagon"); Checkpoint.getParameter("HV", out HV); Checkpoint.getParameter("HP", out HP); HV.setValue(0.95f); HP.setValue(0); Jump = FMODUnity.RuntimeManager.CreateInstance("event:/SD/Jump"); Jump.getParameter("JV", out JV); JV.setValue(0.8f); Headroll = FMODUnity.RuntimeManager.CreateInstance("event:/SD/Headroll"); Headroll.getParameter("HRV", out HRV); HRV.setValue(0.75f); JumpPad = FMODUnity.RuntimeManager.CreateInstance("event:/SD/JumpPad"); JumpPad.getParameter("JPV", out JPV); JPV.setValue(0.74f); Atmosphere = FMODUnity.RuntimeManager.CreateInstance("event:/SD/Atmosphere"); Atmosphere.getParameter("AV", out AV); AV.setValue(0.7f); Atmosphere.start(); Stinger = FMODUnity.RuntimeManager.CreateInstance("event:/SD/Stinger"); Stinger.getParameter("STV", out STV); STV.setValue(0.8f); }