void Start()
    {
        obj  = GameObject.FindGameObjectWithTag("Elevator");
        obj2 = GameObject.FindGameObjectWithTag("GameModeManager");

        OST_Intro = FMODUnity.RuntimeManager.CreateInstance("event:/OST/OST_Intro");
        OST_Intro.getParameter("MainGame", out MainGame);
        OST_Intro.getParameter("IV", out IV);
        MainGame.setValue(0);
        IV.setValue(0.9f);

        OST_Intro.start();

        OST_2 = FMODUnity.RuntimeManager.CreateInstance("event:/OST/OST_2");
        OST_2.getParameter("MainGame2", out MainGame2);
        OST_2.getParameter("OV", out OV);
        OST_2.getParameter("EndGame", out EndGame);
        OST_2.getParameter("GameOver", out GameOver);
        MainGame2.setValue(0);
        EndGame.setValue(0);
        GameOver.setValue(0);
        OV.setValue(0.9f);

        FluxEffect = FMODUnity.RuntimeManager.CreateInstance("event:/SD/FluxCarrier");
        FluxEffect.getParameter("FV", out FV);
        FV.setValue(0.8f);

        Checkpoint = FMODUnity.RuntimeManager.CreateInstance("event:/SD/Hexagon");
        Checkpoint.getParameter("HV", out HV);
        Checkpoint.getParameter("HP", out HP);
        HV.setValue(0.95f);
        HP.setValue(0);

        Jump = FMODUnity.RuntimeManager.CreateInstance("event:/SD/Jump");
        Jump.getParameter("JV", out JV);
        JV.setValue(0.8f);

        Headroll = FMODUnity.RuntimeManager.CreateInstance("event:/SD/Headroll");
        Headroll.getParameter("HRV", out HRV);
        HRV.setValue(0.75f);

        JumpPad = FMODUnity.RuntimeManager.CreateInstance("event:/SD/JumpPad");
        JumpPad.getParameter("JPV", out JPV);
        JPV.setValue(0.74f);

        Atmosphere = FMODUnity.RuntimeManager.CreateInstance("event:/SD/Atmosphere");
        Atmosphere.getParameter("AV", out AV);
        AV.setValue(0.7f);

        Atmosphere.start();

        Stinger = FMODUnity.RuntimeManager.CreateInstance("event:/SD/Stinger");
        Stinger.getParameter("STV", out STV);
        STV.setValue(0.8f);
    }