/// <summary> /// Make this object, and its children into a group /// </summary> /// <param name="root">The root of the group</param> public static void MakeGroup(this IUsesGrouping obj, GameObject root) { makeGroup(root); }
/// <summary> /// Make this object, and its children into a group /// </summary> /// <param name="user">The functionality user</param> /// <param name="root">The root of the group</param> public static void MakeGroup(this IUsesGrouping user, GameObject root) { #if !FI_AUTOFILL user.provider.MakeGroup(root); #endif }