void OnGUI() { chance_style.normal.textColor = new Color(1, 0, 0); chance_style.fontSize = 30; text_style.normal.textColor = new Color(0, 0, 0, 1); text_style.fontSize = 30; score_style.normal.textColor = new Color(1, 0, 0); score_style.fontSize = 30; over_style.normal.textColor = new Color(1, 0, 0); over_style.fontSize = 50; lost_chance_style.normal.textColor = new Color(1, 1, 1); lost_chance_style.fontSize = 30; time_style.normal.textColor = new Color(1, 0, 0); time_style.fontSize = 100; if (game_start) { //用户射击 if (Input.GetButtonDown("Fire1")) { Vector3 pos = Input.mousePosition; action.Hit(pos); } GUI.Label(new Rect(10, 5, 200, 50), "Score:", text_style); GUI.Label(new Rect(100, 5, 200, 50), action.GetScore().ToString(), score_style); GUI.Label(new Rect(Screen.width - 320, 5, 50, 50), "Chance:", text_style); //显示当前血量 for (int i = 0; i < chance; i++) { GUI.Label(new Rect(Screen.width - 200 + 30 * i, 5, 50, 50), "✰", chance_style); } for (int i = chance; i < 6; i++) { GUI.Label(new Rect(Screen.width - 200 + 30 * i, 5, 50, 50), "✰", lost_chance_style); } if (action.GetCoolTimes() >= 0 && action.GetRound() == 1) { // GUI.Label(new Rect(Screen.width / 2 - 100, 60, 200, 50), "", lost_chance_style); if (action.GetCoolTimes() == 0) { GUI.Label(new Rect(Screen.width / 2 - 200, 150, 200, 50), "ROUND 1", time_style); } else { GUI.Label(new Rect(Screen.width / 2 - 30, 150, 200, 50), action.GetCoolTimes().ToString(), time_style); } } if (action.GetRound() == 2 && action.GetCoolTimes2() > 0) { GUI.Label(new Rect(Screen.width / 2 - 200, 150, 200, 50), "ROUND 2", time_style); } if (action.GetRound() == 3 && action.GetCoolTimes3() > 0) { GUI.Label(new Rect(Screen.width / 2 - 200, 150, 200, 50), "ROUND 3", time_style); } //游戏结束 if (chance == 0) { high_score = high_score > action.GetScore() ? high_score : action.GetScore(); GUI.Label(new Rect(Screen.width / 2 - 100, 110, 100, 100), "GameOver", over_style); GUI.Label(new Rect(Screen.width / 2 - 80, 200, 50, 50), "Score:", text_style); GUI.Label(new Rect(Screen.width / 2 + 50, 200, 50, 50), high_score.ToString(), text_style); if (GUI.Button(new Rect(Screen.width / 2 - 60, 300, 100, 50), "Restart")) { chance = 6; action.ReStart(); return; } action.GameOver(); } } else { GUI.Label(new Rect(Screen.width / 2 - 110, 110, 100, 100), "Hit UFO!", over_style); // GUI.Label(new Rect(Screen.width / 2 - 150, Screen.width / 2 - 220, 400, 100), "大量UFO出现,点击它们,即可消灭,快来加入战斗吧", text_style); if (GUI.Button(new Rect(Screen.width / 2 - 60, 200, 100, 50), "Let's go!")) { game_start = true; action.BeginGame(); } } }