示例#1
0
    void OnGUI()
    {
        GUIStyle textStyle   = new GUIStyle();
        GUIStyle buttonStyle = new GUIStyle();

        textStyle.fontSize   = 30;
        buttonStyle.fontSize = 15;
        if (start == 1)
        {
            if (GUI.Button(new Rect(Screen.width / 2 - 60, Screen.height / 2 + 150, 100, 30), "Start"))
            {
                chooseMode = 1;
                start      = 0;
            }
        }
        if (chooseMode == 1)
        {
            if (GUI.Button(new Rect(Screen.width / 2 - 120, Screen.height / 2 + 150, 100, 30), "KINEMATIC"))
            {
                action.SetMode(ActionMode.KINEMATIC);
                action.BeginGame();
                chooseMode = 0;
            }
            if (GUI.Button(new Rect(Screen.width / 2 - 0, Screen.height / 2 + 150, 100, 30), "PHYSICS"))
            {
                action.SetMode(ActionMode.PHYSICS);
                action.BeginGame();
                chooseMode = 0;
            }
        }
        if (action.GetBlood() > 0)
        {
            GUI.Label(new Rect(10, 5, 200, 50), "回合:");
            GUI.Label(new Rect(55, 5, 200, 50), action.GetRound().ToString());
            GUI.Label(new Rect(10, 25, 200, 50), "分数:");
            GUI.Label(new Rect(55, 25, 200, 50), action.GetScore().ToString());
            GUI.Label(new Rect(10, 45, 200, 50), "血量:");
            GUI.Label(new Rect(55, 45, 200, 50), action.GetBlood().ToString());
            if (Input.GetButtonDown("Fire1"))
            {
                Vector3 pos = Input.mousePosition;
                action.hit(pos);
                Debug.Log("hit: " + pos);
            }
        }
        if (action.GetBlood() <= 0)
        {
            action.GameOver();
            GUI.Label(new Rect(Screen.width / 2 - 60, Screen.height / 2 + 80, 100, 50), "You are dead!");
            GUI.Label(new Rect(Screen.width / 2 - 60, Screen.height / 2 + 100, 100, 50), "Your score: ");
            GUI.Label(new Rect(Screen.width / 2 + 10, Screen.height / 2 + 100, 100, 50), action.GetScore().ToString());
            if (GUI.Button(new Rect(Screen.width / 2 - 60, Screen.height / 2 + 190, 100, 30), "Restart"))
            {
                action.Restart();
                start = 1;
            }
        }
    }
示例#2
0
    void OnGUI()
    {
        GUIStyle textStyle   = new GUIStyle();
        GUIStyle buttonStyle = new GUIStyle();

        textStyle.fontSize   = 30;
        buttonStyle.fontSize = 15;
        if (GUI.Button(new Rect(30, 50, 50, 30), "Start"))
        {
            action.BeginGame();
        }
        if (action.GetBlood() > 0)
        {
            GUI.Label(new Rect(10, 10, 300, 150), "回合:");
            GUI.Label(new Rect(50, 10, 300, 150), action.GetRound().ToString());
            GUI.Label(new Rect(90, 10, 300, 150), "分数:");
            GUI.Label(new Rect(130, 10, 300, 150), action.GetScore().ToString());
            GUI.Label(new Rect(170, 10, 300, 150), "血量:");
            GUI.Label(new Rect(210, 10, 300, 150), action.GetBlood().ToString());
            if (Input.GetButtonDown("Fire1"))
            {
                Vector3 pos = Input.mousePosition;
                action.hit(pos);
                Debug.Log("hit: " + pos);
            }
        }
        if (action.GetBlood() <= 0)
        {
            action.GameOver();
            GUI.Label(new Rect(Screen.width / 2 - 60, Screen.height / 2 + 80, 100, 50), "GameOver!");
            GUI.Label(new Rect(Screen.width / 2 - 60, Screen.height / 2 + 100, 100, 50), "Your score: ");
            GUI.Label(new Rect(Screen.width / 2 + 10, Screen.height / 2 + 100, 100, 50), action.GetScore().ToString());
            if (GUI.Button(new Rect(Screen.width / 2 - 60, Screen.height / 2, 100, 30), "Restart"))
            {
                action.Restart();
            }
        }
    }
示例#3
0
    void OnGUI()
    {
        GUIStyle text_style;
        GUIStyle button_style;

        text_style = new GUIStyle()
        {
            fontSize = 20
        };
        button_style = new GUIStyle("button")
        {
            fontSize = 15
        };

        if (gameState == 0)
        {
            //初始界面
            if (GUI.Button(new Rect(Screen.width / 2 - 50, 80, 100, 60), "Start Game", button_style))
            {
                action.StartGame();
            }
        }
        else if (gameState == 1)
        {
            //游戏进行中
            //用户射击
            if (Input.GetButtonDown("Fire1"))
            {
                Vector3 mousePos = Input.mousePosition;
                action.Hit(mousePos);
            }

            score = "Score: " + action.GetScore().ToString();
            GUI.Label(new Rect(200, 5, 100, 100), score, text_style);
            round = "Round: " + action.GetCurrentRound().ToString();
            GUI.Label(new Rect(400, 5, 100, 100), round, text_style);

            blood = action.GetBlood();
            string bloodStr = "Blood: " + blood.ToString();
            GUI.Label(new Rect(600, 5, 50, 50), bloodStr, text_style);
        }
        else
        {
            //游戏结束,有两种情况
            if (gameState == 2)
            {
                if (action.GetScore() > HighestScore)
                {
                    HighestScore = action.GetScore();
                }
                GUI.Label(new Rect(Screen.width / 2 - 50, Screen.height / 2 - 250, 100, 60), "Game Over", text_style);
                string record = "Highest Score: " + HighestScore.ToString();
                GUI.Label(new Rect(Screen.width / 2 - 70, Screen.height / 2 - 150, 150, 60), record, text_style);
            }
            else
            {
                GUI.Label(new Rect(Screen.width / 2 - 50, Screen.height / 2 - 150, 100, 70), "You Lost!", text_style);
            }

            if (GUI.Button(new Rect(Screen.width / 2 - 50, Screen.height / 2 - 30, 100, 60), "Restart", button_style))
            {
                action.Restart();
            }
        }
    }