public void Deserialize( IUnrealStream stream ) { Console.WriteLine( "Reading import " + Index + " at " + stream.Position ); PackageName = stream.ReadNameReference(); _ClassName = stream.ReadNameReference(); ClassIndex = (int)_ClassName; OuterIndex = stream.ReadInt32(); // ObjectIndex, though always written as 32bits regardless of build. ObjectName = stream.ReadNameReference(); }
public void Deserialize(IUnrealStream stream) { Log.Debug($"Reading import {Index} at {stream.Position}"); PackageName = stream.ReadNameReference(); _ClassName = stream.ReadNameReference(); ClassIndex = (int)_ClassName; OuterIndex = stream.ReadInt32(); // ObjectIndex, though always written as 32bits regardless of build. ObjectName = stream.ReadNameReference(); }
public void Deserialize(IUnrealStream stream) { Console.WriteLine("Reading import " + Index + " at " + stream.Position); PackageName = stream.ReadNameReference(); _ClassName = stream.ReadNameReference(); ClassIndex = (int)_ClassName; OuterIndex = stream.ReadInt32(); // ObjectIndex, though always written as 32bits regardless of build. ObjectName = stream.ReadNameReference(); }
public void Deserialize(IUnrealStream stream) { if (stream.Version <= 540) { // e.g. Core.Object.X _FieldName = stream.ReadText(); } else { // TODO: Possibly linked to a non-ufield? _Field = (UField)stream.ReadObject(); _Field.MetaData = this; } int length = stream.ReadInt32(); Tags = new Dictionary <string, string>(length); for (var i = 0; i < length; ++i) { var key = stream.ReadNameReference(); string value = stream.ReadText(); Tags.Add(key.Name, value); } }
public void Deserialize(IUnrealStream stream) { ClassIndex = stream.ReadObjectIndex(); SuperIndex = stream.ReadObjectIndex(); OuterIndex = stream.ReadInt32(); // ObjectIndex, though always written as 32bits regardless of build. #if BIOSHOCK if (stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock && stream.Version >= 132) { stream.Skip(sizeof(int)); } #endif ObjectName = stream.ReadNameReference(); if (stream.Version >= VArchetype) { ArchetypeIndex = stream.ReadInt32(); } _ObjectFlagsOffset = stream.Position; ObjectFlags = stream.ReadUInt32(); if (stream.Version >= VObjectFlagsToULONG #if BIOSHOCK || (stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock && stream.Package.LicenseeVersion >= 40) #endif ) { ObjectFlags = (ObjectFlags << 32) | stream.ReadUInt32(); } SerialSize = stream.ReadIndex(); if (SerialSize > 0 || stream.Version >= VSerialSizeConditionless) { SerialOffset = stream.ReadIndex(); } #if BIOSHOCK if (stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock && stream.Version >= 130) { stream.Skip(sizeof(int)); } #endif if (stream.Version < 220) { return; } if (stream.Version < 543 #if ALPHAPROTOCOL && stream.Package.Build != UnrealPackage.GameBuild.BuildName.AlphaProtcol #endif ) { int componentMapCount = stream.ReadInt32(); stream.Skip(componentMapCount * 12); //if( componentMapCount > 0 ) //{ // Components = new Dictionary<int, int>( componentMapCount ); // for( int i = 0; i < componentMapCount; ++ i ) // { // Components.Add( stream.ReadNameIndex(), stream.ReadObjectIndex() ); // } //} } if (stream.Version < 247) { return; } ExportFlags = stream.ReadUInt32(); if (stream.Version < 322) { return; } #if BIOSHOCK if (stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock_Infinite) { var unk = stream.ReadUInt32(); if (unk == 1) { var flags = stream.ReadUInt32(); if ((flags & 1) != 0x0) { stream.ReadUInt32(); } stream.Skip(16); // guid stream.ReadUInt32(); // 01000020 } return; } #endif #if MKKE if (stream.Package.Build != UnrealPackage.GameBuild.BuildName.MKKE) { #endif int netObjectCount = stream.ReadInt32(); stream.Skip(netObjectCount * 4); //if( netObjectCount > 0 ) //{ // NetObjects = new List<int>( netObjectCount ); // for( int i = 0; i < netObjectCount; ++ i ) // { // NetObjects.Add( stream.ReadObjectIndex() ); // } //} #if MKKE } #endif stream.Skip(16); // Package guid if (stream.Version > 486) // 475? 486(> Stargate Worlds) { stream.Skip(4); // Package flags } }
public void Deserialize(IUnrealStream stream) { ClassIndex = stream.ReadObjectIndex(); SuperIndex = stream.ReadObjectIndex(); OuterIndex = stream.ReadInt32(); // ObjectIndex, though always written as 32bits regardless of build. ObjectName = stream.ReadNameReference(); if (stream.Version >= VArchetype) { ArchetypeIndex = stream.ReadInt32(); } _ObjectFlagsOffset = stream.Position; ObjectFlags = stream.ReadUInt64(); //if( stream.Version >= VObjectFlagsToULONG ) //{ // //ObjectFlags = (ObjectFlags << 32) | stream.ReadUInt32(); // ObjectFlags = (ObjectFlags << 32) | stream.ReadUInt64(); //} SerialSize = stream.ReadIndex(); SerialOffset = (int)stream.ReadInt64(); if (stream.Version < 220) { return; } if (stream.Version < 543) { int componentMapCount = stream.ReadInt32(); stream.Skip(componentMapCount * 12); //if( componentMapCount > 0 ) //{ // Components = new Dictionary<int, int>( componentMapCount ); // for( int i = 0; i < componentMapCount; ++ i ) // { // Components.Add( stream.ReadNameIndex(), stream.ReadObjectIndex() ); // } //} } if (stream.Version < 247) { return; } ExportFlags = stream.ReadUInt32(); if (stream.Version < 322) { return; } int netObjectCount = stream.ReadInt32(); stream.Skip(netObjectCount * 4); //if( netObjectCount > 0 ) //{ // NetObjects = new List<int>( netObjectCount ); // for( int i = 0; i < netObjectCount; ++ i ) // { // NetObjects.Add( stream.ReadObjectIndex() ); // } //} stream.Skip(16); // Package guid if (stream.Version > 486) // 475? 486(> Stargate Worlds) { stream.Skip(4); // Package flags } }
public void Deserialize( IUnrealStream stream ) { ClassIndex = stream.ReadObjectIndex(); SuperIndex = stream.ReadObjectIndex(); OuterIndex = stream.ReadInt32(); // ObjectIndex, though always written as 32bits regardless of build. #if BIOSHOCK if( stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock && stream.Version >= 132 ) { stream.Skip( sizeof(int) ); } #endif ObjectName = stream.ReadNameReference(); if( stream.Version >= VArchetype ) { ArchetypeIndex = stream.ReadInt32(); } _ObjectFlagsOffset = stream.Position; ObjectFlags = stream.ReadUInt32(); if( stream.Version >= VObjectFlagsToULONG #if BIOSHOCK || (stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock && stream.Package.LicenseeVersion >= 40) #endif ) { ObjectFlags = (ObjectFlags << 32) | stream.ReadUInt32(); } SerialSize = stream.ReadIndex(); if( SerialSize > 0 || stream.Version >= VSerialSizeConditionless ) { SerialOffset = stream.ReadIndex(); } #if BIOSHOCK if( stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock && stream.Version >= 130 ) { stream.Skip( sizeof(int) ); } #endif if( stream.Version < 220 ) return; if( stream.Version < 543 #if ALPHAPROTOCOL && stream.Package.Build != UnrealPackage.GameBuild.BuildName.AlphaProtcol #endif #if TRANSFORMERS && (stream.Package.Build != UnrealPackage.GameBuild.BuildName.Transformers || stream.Package.LicenseeVersion < 37) #endif ) { int componentMapCount = stream.ReadInt32(); stream.Skip( componentMapCount * 12 ); //if( componentMapCount > 0 ) //{ // Components = new Dictionary<int, int>( componentMapCount ); // for( int i = 0; i < componentMapCount; ++ i ) // { // Components.Add( stream.ReadNameIndex(), stream.ReadObjectIndex() ); // } //} } if( stream.Version < 247 ) return; ExportFlags = stream.ReadUInt32(); if( stream.Version < 322 ) return; #if TRANSFORMERS if( stream.Package.Build == UnrealPackage.GameBuild.BuildName.Transformers && stream.Package.LicenseeVersion >= 116 ) { var flag = stream.ReadByte(); if( flag == 0 ) { return; } } #endif #if BIOSHOCK if( stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock_Infinite ) { var unk = stream.ReadUInt32(); if( unk == 1 ) { var flags = stream.ReadUInt32(); if( (flags & 1) != 0x0 ) { stream.ReadUInt32(); } stream.Skip( 16 ); // guid stream.ReadUInt32(); // 01000020 } return; } #endif #if MKKE if( stream.Package.Build != UnrealPackage.GameBuild.BuildName.MKKE ) { #endif int netObjectCount = stream.ReadInt32(); stream.Skip( netObjectCount * 4 ); //if( netObjectCount > 0 ) //{ // NetObjects = new List<int>( netObjectCount ); // for( int i = 0; i < netObjectCount; ++ i ) // { // NetObjects.Add( stream.ReadObjectIndex() ); // } //} #if MKKE } #endif stream.Skip( 16 ); // Package guid if( stream.Version > 486 ) // 475? 486(> Stargate Worlds) { stream.Skip( 4 ); // Package flags } }
public void Deserialize( IUnrealStream stream ) { TagName = stream.ReadNameReference(); TagValue = stream.ReadText(); }
public void Deserialize(IUnrealStream stream) { TagName = stream.ReadNameReference(); TagValue = stream.ReadText(); }