public void Deserialize( IUnrealStream stream )
 {
     Console.WriteLine( "Reading import " + Index + " at " + stream.Position );
     PackageName         = stream.ReadNameReference();
     _ClassName          = stream.ReadNameReference();
     ClassIndex         = (int)_ClassName;
     OuterIndex          = stream.ReadInt32(); // ObjectIndex, though always written as 32bits regardless of build.
     ObjectName          = stream.ReadNameReference();
 }
Example #2
0
 public void Deserialize(IUnrealStream stream)
 {
     Log.Debug($"Reading import {Index} at {stream.Position}");
     PackageName = stream.ReadNameReference();
     _ClassName  = stream.ReadNameReference();
     ClassIndex  = (int)_ClassName;
     OuterIndex  = stream.ReadInt32();         // ObjectIndex, though always written as 32bits regardless of build.
     ObjectName  = stream.ReadNameReference();
 }
Example #3
0
 public void Deserialize(IUnrealStream stream)
 {
     Console.WriteLine("Reading import " + Index + " at " + stream.Position);
     PackageName = stream.ReadNameReference();
     _ClassName  = stream.ReadNameReference();
     ClassIndex  = (int)_ClassName;
     OuterIndex  = stream.ReadInt32();         // ObjectIndex, though always written as 32bits regardless of build.
     ObjectName  = stream.ReadNameReference();
 }
            public void Deserialize(IUnrealStream stream)
            {
                if (stream.Version <= 540)
                {
                    // e.g. Core.Object.X
                    _FieldName = stream.ReadText();
                }
                else
                {
                    // TODO: Possibly linked to a non-ufield?
                    _Field          = (UField)stream.ReadObject();
                    _Field.MetaData = this;
                }

                int length = stream.ReadInt32();

                Tags = new Dictionary <string, string>(length);
                for (var i = 0; i < length; ++i)
                {
                    var    key   = stream.ReadNameReference();
                    string value = stream.ReadText();
                    Tags.Add(key.Name, value);
                }
            }
Example #5
0
        public void Deserialize(IUnrealStream stream)
        {
            ClassIndex = stream.ReadObjectIndex();
            SuperIndex = stream.ReadObjectIndex();
            OuterIndex = stream.ReadInt32();      // ObjectIndex, though always written as 32bits regardless of build.
#if BIOSHOCK
            if (stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock && stream.Version >= 132)
            {
                stream.Skip(sizeof(int));
            }
#endif
            ObjectName = stream.ReadNameReference();

            if (stream.Version >= VArchetype)
            {
                ArchetypeIndex = stream.ReadInt32();
            }

            _ObjectFlagsOffset = stream.Position;
            ObjectFlags        = stream.ReadUInt32();
            if (stream.Version >= VObjectFlagsToULONG
#if BIOSHOCK
                || (stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock && stream.Package.LicenseeVersion >= 40)
#endif
                )
            {
                ObjectFlags = (ObjectFlags << 32) | stream.ReadUInt32();
            }

            SerialSize = stream.ReadIndex();
            if (SerialSize > 0 || stream.Version >= VSerialSizeConditionless)
            {
                SerialOffset = stream.ReadIndex();
            }
#if BIOSHOCK
            if (stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock && stream.Version >= 130)
            {
                stream.Skip(sizeof(int));
            }
#endif
            if (stream.Version < 220)
            {
                return;
            }

            if (stream.Version < 543
#if ALPHAPROTOCOL
                && stream.Package.Build != UnrealPackage.GameBuild.BuildName.AlphaProtcol
#endif
                )
            {
                int componentMapCount = stream.ReadInt32();
                stream.Skip(componentMapCount * 12);
                //if( componentMapCount > 0 )
                //{
                //    Components = new Dictionary<int, int>( componentMapCount );
                //    for( int i = 0; i < componentMapCount; ++ i )
                //    {
                //        Components.Add( stream.ReadNameIndex(), stream.ReadObjectIndex() );
                //    }
                //}
            }

            if (stream.Version < 247)
            {
                return;
            }

            ExportFlags = stream.ReadUInt32();
            if (stream.Version < 322)
            {
                return;
            }
#if BIOSHOCK
            if (stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock_Infinite)
            {
                var unk = stream.ReadUInt32();
                if (unk == 1)
                {
                    var flags = stream.ReadUInt32();
                    if ((flags & 1) != 0x0)
                    {
                        stream.ReadUInt32();
                    }
                    stream.Skip(16);     // guid
                    stream.ReadUInt32(); // 01000020
                }
                return;
            }
#endif
#if MKKE
            if (stream.Package.Build != UnrealPackage.GameBuild.BuildName.MKKE)
            {
#endif
            int netObjectCount = stream.ReadInt32();
            stream.Skip(netObjectCount * 4);
            //if( netObjectCount > 0 )
            //{
            //    NetObjects = new List<int>( netObjectCount );
            //    for( int i = 0; i < netObjectCount; ++ i )
            //    {
            //        NetObjects.Add( stream.ReadObjectIndex() );
            //    }
            //}
#if MKKE
        }
#endif
            stream.Skip(16);          // Package guid
            if (stream.Version > 486) // 475?  486(> Stargate Worlds)
            {
                stream.Skip(4);       // Package flags
            }
        }
        public void Deserialize(IUnrealStream stream)
        {
            ClassIndex = stream.ReadObjectIndex();
            SuperIndex = stream.ReadObjectIndex();
            OuterIndex = stream.ReadInt32();      // ObjectIndex, though always written as 32bits regardless of build.

            ObjectName = stream.ReadNameReference();

            if (stream.Version >= VArchetype)
            {
                ArchetypeIndex = stream.ReadInt32();
            }

            _ObjectFlagsOffset = stream.Position;
            ObjectFlags        = stream.ReadUInt64();
            //if( stream.Version >= VObjectFlagsToULONG )
            //{
            //    //ObjectFlags = (ObjectFlags << 32) | stream.ReadUInt32();
            //    ObjectFlags = (ObjectFlags << 32) | stream.ReadUInt64();
            //}

            SerialSize   = stream.ReadIndex();
            SerialOffset = (int)stream.ReadInt64();


            if (stream.Version < 220)
            {
                return;
            }

            if (stream.Version < 543)
            {
                int componentMapCount = stream.ReadInt32();
                stream.Skip(componentMapCount * 12);
                //if( componentMapCount > 0 )
                //{
                //    Components = new Dictionary<int, int>( componentMapCount );
                //    for( int i = 0; i < componentMapCount; ++ i )
                //    {
                //        Components.Add( stream.ReadNameIndex(), stream.ReadObjectIndex() );
                //    }
                //}
            }

            if (stream.Version < 247)
            {
                return;
            }

            ExportFlags = stream.ReadUInt32();
            if (stream.Version < 322)
            {
                return;
            }

            int netObjectCount = stream.ReadInt32();

            stream.Skip(netObjectCount * 4);
            //if( netObjectCount > 0 )
            //{
            //    NetObjects = new List<int>( netObjectCount );
            //    for( int i = 0; i < netObjectCount; ++ i )
            //    {
            //        NetObjects.Add( stream.ReadObjectIndex() );
            //    }
            //}

            stream.Skip(16);          // Package guid
            if (stream.Version > 486) // 475?  486(> Stargate Worlds)
            {
                stream.Skip(4);       // Package flags
            }
        }
        public void Deserialize( IUnrealStream stream )
        {
            ClassIndex      = stream.ReadObjectIndex();
            SuperIndex      = stream.ReadObjectIndex();
            OuterIndex      = stream.ReadInt32(); // ObjectIndex, though always written as 32bits regardless of build.
#if BIOSHOCK
            if( stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock && stream.Version >= 132 )
            {
                stream.Skip( sizeof(int) );
            }
#endif
            ObjectName  = stream.ReadNameReference();

            if( stream.Version >= VArchetype )
            {
                ArchetypeIndex = stream.ReadInt32();
            }

            _ObjectFlagsOffset = stream.Position;
            ObjectFlags = stream.ReadUInt32();
            if( stream.Version >= VObjectFlagsToULONG
#if BIOSHOCK
                || (stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock && stream.Package.LicenseeVersion >= 40)
#endif
                )
            {
                ObjectFlags = (ObjectFlags << 32) | stream.ReadUInt32();
            }

            SerialSize = stream.ReadIndex();
            if( SerialSize > 0 || stream.Version >= VSerialSizeConditionless )
            {
                SerialOffset = stream.ReadIndex();
            }
#if BIOSHOCK
            if( stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock && stream.Version >= 130 )
            {
                stream.Skip( sizeof(int) );
            }
#endif
            if( stream.Version < 220 )
                return;

            if( stream.Version < 543
#if ALPHAPROTOCOL
                && stream.Package.Build != UnrealPackage.GameBuild.BuildName.AlphaProtcol
#endif
#if TRANSFORMERS
                && (stream.Package.Build != UnrealPackage.GameBuild.BuildName.Transformers || stream.Package.LicenseeVersion < 37)
#endif
                )
            {
                int componentMapCount = stream.ReadInt32();
                stream.Skip( componentMapCount * 12 );
                //if( componentMapCount > 0 )
                //{
                //    Components = new Dictionary<int, int>( componentMapCount );
                //    for( int i = 0; i < componentMapCount; ++ i )
                //    {
                //        Components.Add( stream.ReadNameIndex(), stream.ReadObjectIndex() );
                //    }
                //}
            }

            if( stream.Version < 247 )
                return;

            ExportFlags = stream.ReadUInt32();
            if( stream.Version < 322 )
                return;
#if TRANSFORMERS
            if( stream.Package.Build == UnrealPackage.GameBuild.BuildName.Transformers && stream.Package.LicenseeVersion >= 116 )
            {
                var flag = stream.ReadByte();
                if( flag == 0 )
                {
                    return;
                }
            }
#endif
#if BIOSHOCK
            if( stream.Package.Build == UnrealPackage.GameBuild.BuildName.Bioshock_Infinite )
            {
                var unk = stream.ReadUInt32();
                if( unk == 1 )
                {
                    var flags = stream.ReadUInt32();
                    if( (flags & 1) != 0x0 )
                    {
                        stream.ReadUInt32();
                    }
                    stream.Skip( 16 );  // guid
                    stream.ReadUInt32();    // 01000020
                }
                return;
            }
#endif
#if MKKE
            if( stream.Package.Build != UnrealPackage.GameBuild.BuildName.MKKE )
            {            
#endif
                int netObjectCount = stream.ReadInt32();
                stream.Skip( netObjectCount * 4 );
                //if( netObjectCount > 0 )
                //{
                //    NetObjects = new List<int>( netObjectCount );
                //    for( int i = 0; i < netObjectCount; ++ i )
                //    {
                //        NetObjects.Add( stream.ReadObjectIndex() );
                //    }
                //}
#if MKKE
            }
#endif
            stream.Skip( 16 );  // Package guid
            if( stream.Version > 486 )  // 475?  486(> Stargate Worlds)
            {
                stream.Skip( 4 ); // Package flags
            }
        }
Example #8
0
 public void Deserialize( IUnrealStream stream )
 {
     TagName = stream.ReadNameReference();
     TagValue = stream.ReadText();
 }
Example #9
0
 public void Deserialize(IUnrealStream stream)
 {
     TagName  = stream.ReadNameReference();
     TagValue = stream.ReadText();
 }