示例#1
0
 public void Invoke(IUnitValueProvider p, float f)
 {
     foreach (var l in listeners)
     {
         l.Invoke(p, f);
     }
 }
示例#2
0
        /// <summary>
        /// unitVal range 0.0 .. 1.0
        /// </summary>
        /// <param name="unitVal"></param>
        public override void SetValue(IUnitValueProvider p, float unitVal)
        {
            heatValue       = unitVal;
            hotplateColor.r = heatValue;
            hotplateRenderer.sharedMaterial.color = hotplateColor;

            var newVal = unitVal * maxValue;

            foreach (var b in burner)
            {
                var main = b.main;
                if (newVal < minValue && b.gameObject.activeSelf)
                {
                    b.gameObject.SetActive(false);
                }
                else if (!b.gameObject.activeSelf)
                {
                    b.gameObject.SetActive(true);
                }
                main.startLifetime = newVal;
            }
        }
示例#3
0
 /// <summary>
 /// unitVal range 0.0 .. 1.0
 /// </summary>
 /// <param name="unitVal"></param>
 public abstract void SetValue(IUnitValueProvider provider, float unitVal);