internal void BloomInit(RBloomSettings settings, ReactorGame game) { _instance._bloomSettings = settings; _instance._bloom = new BloomComponent(game); game.Components.Add(_instance._bloom); _instance._bloom.Settings = settings; _instance._bloom.Enabled = false; }
public void Bloom_SetSettings(RBloomSettings settings, RRenderTarget2D renderTarget) { _instance._bloomSettings = settings; _instance._bloom.RenderTargetSource = renderTarget; }