public void EndTurnBtn() { PlayEndTurnSoundEffect(); numberOfTurns += 1; transition.SetActive(true); transitionUI.SetActive(true); playersName.text = _turn.GetNextPlayer().name + "'s Turn"; transitionBackground.GetComponent <Image>().color = new Color(0, 0, 0, 0); StartCoroutine(_sceneTransition.BackgroundFadeIn(transitionBackground, 1f, true)); }