public void EndTurnBtn()
 {
     PlayEndTurnSoundEffect();
     numberOfTurns += 1;
     transition.SetActive(true);
     transitionUI.SetActive(true);
     playersName.text = _turn.GetNextPlayer().name + "'s Turn";
     transitionBackground.GetComponent <Image>().color = new Color(0, 0, 0, 0);
     StartCoroutine(_sceneTransition.BackgroundFadeIn(transitionBackground, 1f, true));
 }