/// <summary>returns list of objects in volume or (max 128).</summary> public GameObjectList volume_return_objects_by_type(ITriggerVolume trigger_volume, int value) { var items = trigger_volume.GetObjects((TypeFlags)value); return(new GameObjectList(items)); }
/// <summary>returns list of objects in volume or (max 128).</summary> public GameObjectList volume_return_objects(ITriggerVolume trigger_volume) { var items = trigger_volume.GetObjects(); return(new GameObjectList(items)); }