Esempio n. 1
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        /// <summary>returns list of objects in volume or (max 128).</summary>
        public GameObjectList volume_return_objects_by_type(ITriggerVolume trigger_volume, int value)
        {
            var items = trigger_volume.GetObjects((TypeFlags)value);

            return(new GameObjectList(items));
        }
Esempio n. 2
0
        /// <summary>returns list of objects in volume or (max 128).</summary>
        public GameObjectList volume_return_objects(ITriggerVolume trigger_volume)
        {
            var items = trigger_volume.GetObjects();

            return(new GameObjectList(items));
        }