protected override async Task <bool> RunSingleGame(Client client)
        {
            Log.Information("In game");
            client.Game.RequestUpdate(client.Game.Me.Id);
            while (client.Game.Me.Location.X == 0 && client.Game.Me.Location.Y == 0)
            {
                Thread.Sleep(10);
            }

            if (client.Game.Me.Class != CharacterClass.Barbarian)
            {
                throw new NotSupportedException("Only barbarian is supported on travincal");
            }

            /*
             *
             * while (client.Game.Players.Count < 2)
             * {
             *  Thread.Sleep(TimeSpan.FromMilliseconds(100));
             * }
             */

            var townManagementOptions = new TownManagementOptions()
            {
                Act = Act.Act4
            };

            await _townManagementService.PerformTownTasks(client, townManagementOptions);

            NeedsMule = client.Game.Inventory.Items.Any(i => i.IsIdentified && Pickit.Pickit.ShouldKeepItem(client.Game, i) && Pickit.Pickit.CanTouchInventoryItem(client.Game, i)) ||
                        client.Game.Cube.Items.Any(i => i.IsIdentified && Pickit.Pickit.ShouldKeepItem(client.Game, i));
            if (NeedsMule)
            {
                return(true);
            }

            Log.Information("Taking travincal wp");
            if (!await _townManagementService.TakeWaypoint(client, Waypoint.Travincal))
            {
                Log.Information("Taking trav waypoint failed");
                return(false);
            }

            Log.Information("Doing bo");
            if (!BarbBo(client.Game))
            {
                return(false);
            }

            Log.Information("Walking to council members");

            var pathToCouncil = await _pathingService.GetPathToObjectWithOffset(client.Game, EntityCode.CompellingOrb, 23, 25, MovementMode.Walking);

            if (!await MovementHelpers.TakePathOfLocations(client.Game, pathToCouncil, MovementMode.Walking))
            {
                Log.Information($"Walking to councile members failed");
                return(false);
            }

            Log.Information("Kill council members");
            if (!await KillCouncilMembers(client.Game))
            {
                Log.Information("Kill council members failed");
                return(false);
            }

            Log.Information("Using find item");
            if (!await UseFindItemOnCouncilMembers(client.Game))
            {
                Log.Information("Finditem failed");
                return(false);
            }

            Log.Information("Picking up left over items");
            if (!await PickupNearbyItems(client.Game, 300))
            {
                Log.Information("Pickup nearby items 1 failed");
            }

            if (!await PickupNearbyItems(client.Game, 300))
            {
                Log.Information("Pickup nearby items 2 failed");
            }

            Log.Information("Moving to town");
            if (!await _townManagementService.TakeTownPortalToTown(client))
            {
                Log.Information("Move to town failed");
                return(false);
            }

            await _townManagementService.PerformTownTasks(client, townManagementOptions);

            Log.Information("Successfully finished game");
            return(true);
        }
示例#2
0
        private async Task <bool> TaxiCs(Client client, CSManager csManager, Action <uint> setTeleportId)
        {
            Log.Information($"Client {client.Game.Me.Name} Taking waypoint to {Waypoint.RiverOfFlame}");
            if (!await _townManagementService.TakeWaypoint(client, Waypoint.RiverOfFlame))
            {
                Log.Warning($"Client {client.Game.Me.Name} Teleporting failed at location {client.Game.Me.Location}");
                return(false);
            }

            Log.Information($"Client {client.Game.Me.Name} Teleporting to {Area.ChaosSanctuary}");
            var pathToChaos = await _pathingService.GetPathToObjectWithOffset(client.Game.MapId, Difficulty.Normal, Area.RiverOfFlame, client.Game.Me.Location, EntityCode.WaypointAct4Levels, -6, -319, MovementMode.Teleport);

            if (!await MovementHelpers.TakePathOfLocations(client.Game, pathToChaos, MovementMode.Teleport))
            {
                Log.Warning($"Client {client.Game.Me.Name} Teleporting to {Area.ChaosSanctuary} warp failed at location {client.Game.Me.Location}");
                return(false);
            }

            var goalLocation = client.Game.Me.Location.Add(0, -30);

            if (!await GeneralHelpers.TryWithTimeout(async(_) =>
            {
                return(await client.Game.TeleportToLocationAsync(goalLocation));
            }, TimeSpan.FromSeconds(5)))
            {
                return(false);
            }

            var pathToDiabloStar = await _pathingService.GetPathToObject(client.Game.MapId, Difficulty.Normal, Area.ChaosSanctuary, client.Game.Me.Location, EntityCode.DiabloStar, MovementMode.Teleport);

            if (!await MovementHelpers.TakePathOfLocations(client.Game, pathToDiabloStar, MovementMode.Teleport))
            {
                Log.Warning($"Client {client.Game.Me.Name} Teleporting to {EntityCode.DiabloStar} failed at location {client.Game.Me.Location}");
                return(false);
            }

            if (!_townManagementService.CreateTownPortal(client))
            {
                return(false);
            }

            var myPortal = client.Game.GetEntityByCode(EntityCode.TownPortal).First(t => t.TownPortalOwnerId == client.Game.Me.Id);

            setTeleportId.Invoke(myPortal.Id);
            csManager.ResetAliveMonsters();
            if (!await WaitForBo(client))
            {
                return(false);
            }

            csManager.ResetAliveMonsters();

            setTeleportId.Invoke(0);

            if (!await KillLeftSeal(client, csManager, setTeleportId))
            {
                return(false);
            }

            csManager.ResetAliveMonsters();
            setTeleportId.Invoke(0);

            if (!await KillTopSeal(client, csManager, setTeleportId))
            {
                return(false);
            }

            csManager.ResetAliveMonsters();
            setTeleportId.Invoke(0);

            if (!await KillRightSeal(client, csManager, setTeleportId))
            {
                return(false);
            }

            csManager.ResetAliveMonsters();
            setTeleportId.Invoke(0);

            return(await KillDiablo(client, csManager, setTeleportId));
        }
        protected override async Task <bool> RunSingleGame(Client client)
        {
            Log.Information("In game");
            client.Game.RequestUpdate(client.Game.Me.Id);
            if (!GeneralHelpers.TryWithTimeout(
                    (_) => client.Game.Me.Location.X != 0 && client.Game.Me.Location.Y != 0,
                    TimeSpan.FromSeconds(10)))
            {
                return(false);
            }

            if (client.Game.Me.Class != CharacterClass.Sorceress)
            {
                throw new NotSupportedException("Only sorceress is supported on Mephisto");
            }

            /*
             * while (client.Game.Players.Count < 2)
             * {
             *  Thread.Sleep(TimeSpan.FromMilliseconds(100));
             * }
             */

            var townManagementOptions = new TownManagementOptions()
            {
                Act = Act.Act3
            };

            await _townManagementService.PerformTownTasks(client, townManagementOptions);

            NeedsMule = client.Game.Inventory.Items.Any(i => i.IsIdentified && Pickit.Pickit.ShouldKeepItem(client.Game, i) && Pickit.Pickit.CanTouchInventoryItem(client.Game, i)) ||
                        client.Game.Cube.Items.Any(i => i.IsIdentified && Pickit.Pickit.ShouldKeepItem(client.Game, i));
            if (NeedsMule)
            {
                return(true);
            }

            Log.Information("Taking DuranceOfHateLevel2 Waypoint");
            if (!await _townManagementService.TakeWaypoint(client, Waypoint.DuranceOfHateLevel2))
            {
                Log.Information("Taking DuranceOfHateLevel2 waypoint failed");
                return(false);
            }

            var path2 = await _pathingService.GetPathFromWaypointToArea(client.Game.MapId, Difficulty.Normal, Area.DuranceOfHateLevel2, Waypoint.DuranceOfHateLevel2, Area.DuranceOfHateLevel3, MovementMode.Teleport);

            if (!await MovementHelpers.TakePathOfLocations(client.Game, path2, MovementMode.Teleport))
            {
                Log.Warning($"Teleporting to DuranceOfHateLevel3 warp failed at location {client.Game.Me.Location}");
                return(false);
            }

            var warp = client.Game.GetNearestWarp();

            if (warp == null || warp.Location.Distance(client.Game.Me.Location) > 20)
            {
                Log.Warning($"Warp not close enough at location {warp?.Location} while at location {client.Game.Me.Location}");
                return(false);
            }

            Log.Information($"Taking warp to Durance 3");
            if (!GeneralHelpers.TryWithTimeout((_) => client.Game.TakeWarp(warp) && client.Game.Area == Area.DuranceOfHateLevel3,
                                               TimeSpan.FromSeconds(2)))
            {
                Log.Warning($"Taking warp failed at location {client.Game.Me.Location} to warp at location {warp.Location}");
                return(false);
            }

            if (!await GeneralHelpers.TryWithTimeout(async(retryCount) =>
            {
                client.Game.RequestUpdate(client.Game.Me.Id);
                var isValidPoint = await _pathingService.IsNavigatablePointInArea(client.Game.MapId, Difficulty.Normal, Area.DuranceOfHateLevel3, client.Game.Me.Location);
                return(isValidPoint);
            }, TimeSpan.FromSeconds(3.5)))
            {
                Log.Error("Checking whether moved to area failed");
                return(false);
            }

            Log.Information($"Teleporting to Mephisto");
            var path3 = await _pathingService.GetPathToLocation(client.Game, new Point(17566, 8070), MovementMode.Teleport);

            if (!await MovementHelpers.TakePathOfLocations(client.Game, path3, MovementMode.Teleport))
            {
                Log.Warning($"Teleporting to Mephisto failed at location {client.Game.Me.Location}");
                return(false);
            }

            if (!GeneralHelpers.TryWithTimeout((_) => client.Game.GetNPCsByCode(NPCCode.Mephisto).Count > 0, TimeSpan.FromSeconds(2)))
            {
                Log.Warning($"Finding Mephisto failed while at location {client.Game.Me.Location}");
                return(false);
            }

            var mephisto = client.Game.GetNPCsByCode(NPCCode.Mephisto).Single();

            Log.Information($"Killing Mephisto");
            if (!GeneralHelpers.TryWithTimeout((retryCount) =>
            {
                if (!client.Game.IsInGame())
                {
                    return(true);
                }

                if (mephisto.Location.Distance(client.Game.Me.Location) < 30)
                {
                    client.Game.RepeatRightHandSkillOnLocation(Skill.StaticField, client.Game.Me.Location);
                }

                Thread.Sleep(200);
                if (retryCount % 5 == 0)
                {
                    client.Game.UseRightHandSkillOnEntity(Skill.FrozenOrb, mephisto);
                }

                return(mephisto.LifePercentage < 30);
            },
                                               TimeSpan.FromSeconds(30)))
            {
                Log.Warning($"Killing Mephisto failed at location {client.Game.Me.Location}");
                return(false);
            }

            if (!GeneralHelpers.TryWithTimeout((_) =>
            {
                client.Game.UseRightHandSkillOnEntity(Skill.FrozenOrb, mephisto);

                if (!client.Game.IsInGame())
                {
                    return(true);
                }

                return(GeneralHelpers.TryWithTimeout((_) => mephisto.State == EntityState.Dead,
                                                     TimeSpan.FromSeconds(0.7)));
            }, TimeSpan.FromSeconds(30)))
            {
                Log.Warning($"Killing Mephisto failed at location {client.Game.Me.Location}");
                return(false);
            }

            if (!PickupNearbyItems(client))
            {
                Log.Warning($"Failed to pickup items at location {client.Game.Me.Location}");
                return(false);
            }

            return(true);
        }