private async Task <bool> TaxiCs(Client client, CSManager csManager, Action <uint> setTeleportId) { Log.Information($"Client {client.Game.Me.Name} Taking waypoint to {Waypoint.RiverOfFlame}"); if (!await _townManagementService.TakeWaypoint(client, Waypoint.RiverOfFlame)) { Log.Warning($"Client {client.Game.Me.Name} Teleporting failed at location {client.Game.Me.Location}"); return(false); } Log.Information($"Client {client.Game.Me.Name} Teleporting to {Area.ChaosSanctuary}"); var pathToChaos = await _pathingService.GetPathToObjectWithOffset(client.Game.MapId, Difficulty.Normal, Area.RiverOfFlame, client.Game.Me.Location, EntityCode.WaypointAct4Levels, -6, -319, MovementMode.Teleport); if (!await MovementHelpers.TakePathOfLocations(client.Game, pathToChaos, MovementMode.Teleport)) { Log.Warning($"Client {client.Game.Me.Name} Teleporting to {Area.ChaosSanctuary} warp failed at location {client.Game.Me.Location}"); return(false); } var goalLocation = client.Game.Me.Location.Add(0, -30); if (!await GeneralHelpers.TryWithTimeout(async(_) => { return(await client.Game.TeleportToLocationAsync(goalLocation)); }, TimeSpan.FromSeconds(5))) { return(false); } var pathToDiabloStar = await _pathingService.GetPathToObject(client.Game.MapId, Difficulty.Normal, Area.ChaosSanctuary, client.Game.Me.Location, EntityCode.DiabloStar, MovementMode.Teleport); if (!await MovementHelpers.TakePathOfLocations(client.Game, pathToDiabloStar, MovementMode.Teleport)) { Log.Warning($"Client {client.Game.Me.Name} Teleporting to {EntityCode.DiabloStar} failed at location {client.Game.Me.Location}"); return(false); } if (!_townManagementService.CreateTownPortal(client)) { return(false); } var myPortal = client.Game.GetEntityByCode(EntityCode.TownPortal).First(t => t.TownPortalOwnerId == client.Game.Me.Id); setTeleportId.Invoke(myPortal.Id); csManager.ResetAliveMonsters(); if (!await WaitForBo(client)) { return(false); } csManager.ResetAliveMonsters(); setTeleportId.Invoke(0); if (!await KillLeftSeal(client, csManager, setTeleportId)) { return(false); } csManager.ResetAliveMonsters(); setTeleportId.Invoke(0); if (!await KillTopSeal(client, csManager, setTeleportId)) { return(false); } csManager.ResetAliveMonsters(); setTeleportId.Invoke(0); if (!await KillRightSeal(client, csManager, setTeleportId)) { return(false); } csManager.ResetAliveMonsters(); setTeleportId.Invoke(0); return(await KillDiablo(client, csManager, setTeleportId)); }