public bool HandleProcessDialogKey(int keyData) { _canvasViewport.FullMode = false; bool result = _topWinEventRoot.RootProcessDialogKey((int)keyData); if (result) { PrepareRenderAndFlushAccumGraphics(); } return(result); }
//#if DEBUG // static int dbug_preview_dialogKey_count = 0; //#endif public bool HandleProcessDialogKey(Keys keyData) { //#if DEBUG // Console.WriteLine("prev_dlgkey" + (dbug_preview_dialogKey_count++)); //#endif _canvasViewport.FullMode = false; bool result = _topWinEventRoot.RootProcessDialogKey((int)keyData); if (result) { PrepareRenderAndFlushAccumGraphics(); } return(result); }
//#if DEBUG // static int dbug_preview_dialogKey_count = 0; //#endif public bool HandleProcessDialogKey(UIKeys keyData) { //#if DEBUG // System.Diagnostics.Debug.WriteLine("prev_dlgkey" + (dbug_preview_dialogKey_count++)); //#endif _canvasViewport.FullMode = false; _keyEventArgs.SetEventInfo((uint)keyData, false, false, false, UIEventName.ProcessDialogKey);//f-f-f will be set later bool result = _topWinEventRoot.RootProcessDialogKey(_keyEventArgs); if (result) { PrepareRenderAndFlushAccumGraphics(); } return(result); }