public void HandleGotFocus(EventArgs e) { if (_canvasViewport.IsClosed) { return; } _canvasViewport.FullMode = false; _topWinEventRoot.RootGotFocus(); PrepareRenderAndFlushAccumGraphics(); }
public void HandleGotFocus(EventArgs e) { if (_canvasViewport.IsClosed) { return; } _canvasViewport.FullMode = false; UIFocusEventArgs e1 = GetFreeFocusEventArgs(); _topWinEventRoot.RootGotFocus(e1); ReleaseFocusEventArgs(e1); // PrepareRenderAndFlushAccumGraphics(); }