protected AbstractTexture(ITextureLoader loader, int x, int y, int width, int height, string characterRace, int order, TextureType type = TextureType.Skin) : this(loader, characterRace, width, height) { this.x = x; this.y = y; this.MergeOrder = order; this.Type = type; textures = textureLoader.ParseTextures(this); LoadTexture(); }
protected AbstractTexture(ITextureLoader loader, string characterRace, int width, int height, string path) : this(loader, characterRace, width, height) { textures = loader.ParseTextures(this, path); LoadTexture(); }