private void Awake() { PlaceableGameObject.OnPickedUp += OnPlaceableGOPickedUp; PlaceableGameObject.OnDropped += OnPlaceableGODropped; hoverZoneCollider = GetComponent <Collider>(); contents = new List <PlaceableGameObject>(); condition = new TagConditionTrue(); }
private void Awake() { hoverZoneCollider = GetComponent <Collider>(); condition = new TagConditionTrue(); }
public TagConditionNot(ITagCondition condition) { child = condition; }