/// <summary> /// Called when sync owner is set to the remote client. /// </summary> public void OwnerSetToRemote(ulong newOwner) { Owner = newOwner; if (syncedObject != null) { syncedObject.OwnerSetToRemote(); } }
/// <summary> /// Called when sync owner is set to the remote client. /// </summary> public void OwnerSetToRemote(NetPlayer newOwner) { Owner = newOwner; syncedObject?.OwnerSetToRemote(); }