public void StartCombat(int current_time_int, int latency) { m_state = TestCombatServerState.Running; m_start_time = current_time_int; m_last_update_time = 0; m_sync_server.Start(0, latency); }
public virtual void StartCombat(int current_time_int) { m_state = CombatServerState.Running; m_start_time = current_time_int; m_last_update_time = 0; m_sync_server.Start(0, 0); }