public void StartCombat(int current_time_int, int latency)
 {
     m_state            = TestCombatServerState.Running;
     m_start_time       = current_time_int;
     m_last_update_time = 0;
     m_sync_server.Start(0, latency);
 }
Beispiel #2
0
 public virtual void StartCombat(int current_time_int)
 {
     m_state            = CombatServerState.Running;
     m_start_time       = current_time_int;
     m_last_update_time = 0;
     m_sync_server.Start(0, 0);
 }