public void Initialise(bool useSimulator) { if (_storeObject != null) return; _useSimulator = useSimulator; #if UNITY_EDITOR System.Diagnostics.Debug.WriteLine("Loaded mock store for Unity Editor"); #elif NETFX_CORE _storeObject = new WindowsStorePlatform(); #endif _storeObject.Load(_useSimulator, this); }
public void Initialise(bool useSimulator) { if (_storeObject != null) { return; } _useSimulator = useSimulator; #if UNITY_EDITOR System.Diagnostics.Debug.WriteLine("Loaded mock store for Unity Editor"); #elif NETFX_CORE _storeObject = new WindowsStorePlatform(); #endif _storeObject.Load(_useSimulator); }
private StoreManager() { _storeObject = null; }